Proceedings of the 13th International Conference on Ubiquitous Computing 2011
DOI: 10.1145/2030112.2030166
|View full text |Cite
|
Sign up to set email alerts
|

Understanding my data, myself

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
78
0

Year Published

2014
2014
2022
2022

Publication Types

Select...
6
3
1

Relationship

0
10

Authors

Journals

citations
Cited by 387 publications
(79 citation statements)
references
References 27 publications
1
78
0
Order By: Relevance
“…While little research has focused on user needs in rehabilitative games, the field of personalized informatics and quantified-self has identified user needs in terms of the following questions that people who collect data about themselves seek to answer [26] and might equally apply to games like WAM that generate data in each session: [2,7,42]. In the shorter ten day pilot trial [22] with four participants (two neglect and two attention deficit patients) this concern had not emerged.…”
Section: Discussionmentioning
confidence: 99%
“…While little research has focused on user needs in rehabilitative games, the field of personalized informatics and quantified-self has identified user needs in terms of the following questions that people who collect data about themselves seek to answer [26] and might equally apply to games like WAM that generate data in each session: [2,7,42]. In the shorter ten day pilot trial [22] with four participants (two neglect and two attention deficit patients) this concern had not emerged.…”
Section: Discussionmentioning
confidence: 99%
“…Self-tracking applications can collect all kinds of everyday activities, thoughts, and statuses into discrete data that can be stored, analyzed, and used to guide to positive outcomes. They are quantifiable, analytical data about health, habits, and routines, from the temperature in a particular sleep environment to the exact amount of time people have been still, sitting in a chair (e.g., Li, Dey, & Forlizzi, 2011;Thomaz, 2013). An increasing number of people are carrying smartphones and devices with them all day, every day, and these devices can be used to collect data.…”
Section: Biomonitoring and Personal Health Informaticsmentioning
confidence: 99%
“…The design of tracking and motivational applications are often based on behavioral psychology [Consolvo et al, 2009;Froehlich et al, 2010], with the hypothesis that immediate contextual feedback can promote behavioral change [Li et al, 2011]. Tracking of activity and providing of contextual feedback has become much easier recently, due to progress in sensing technology and wearable devices.…”
Section: Motivating Physical Activitymentioning
confidence: 99%