2012
DOI: 10.1016/j.chb.2011.10.020
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Understanding users’ motivations to engage in virtual worlds: A multipurpose model and empirical testing

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Cited by 150 publications
(126 citation statements)
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“…This is achieved by reducing the perceptual distance between the real and the virtual scenarios, developing an efficient match between physical and the digital stores (Laria and Pantano, 2012;Houliez, 2010), by enhancing the sense of being in the environment while interacting with it (Parke, 2005). Amongst other advantages, 3D retail stores add emotional expressiveness (Gadalla et al, 2013) and can enhance social experience (Mäntymäki and Salo, 2011;Verhagen et al, 2012). 3D virtual experiences allow consumers to view products from different perspectives, angles and distances, as well as explore the different functions and feature of available products ( Jiang and Benbasat, 2004) with benefits for positive evaluations of the product.…”
mentioning
confidence: 99%
“…This is achieved by reducing the perceptual distance between the real and the virtual scenarios, developing an efficient match between physical and the digital stores (Laria and Pantano, 2012;Houliez, 2010), by enhancing the sense of being in the environment while interacting with it (Parke, 2005). Amongst other advantages, 3D retail stores add emotional expressiveness (Gadalla et al, 2013) and can enhance social experience (Mäntymäki and Salo, 2011;Verhagen et al, 2012). 3D virtual experiences allow consumers to view products from different perspectives, angles and distances, as well as explore the different functions and feature of available products ( Jiang and Benbasat, 2004) with benefits for positive evaluations of the product.…”
mentioning
confidence: 99%
“…Isso é coerente com os achados de outros estudos sobre sua utilização (Verhagen et al, 2012), e plausível, pois o mundo virtual se parece com um jogo, dado que evoluiu a partir da tecnologia de jogos. Contudo não se pôde identificar se esse elemento é um requisito ou uma capacidade.…”
Section: Análises Temática De Direcionamento E Categorialunclassified
“…usefulness and fun). More recently, Verhagen et al (2012) explicated users' motivations to engage in virtual worlds.…”
Section: Motivation Theorymentioning
confidence: 99%