In this study, it is aimed to determine family profiles of children based on their digital game addiction. Firstly, digital gaming addiction scale was applied to children and digital game addiction levels of children were determined. Then, Qualitative data were gathered through semi-structured interviews with the parents of the children who have the highest and the lowest gaming addiction scores at digital game addiction scale. The sample of the study consisted of the children who were attending in the secondary school (5th, 6th, 7th and 8th grades) of a private college in the central district of Van province in the second term of 2015-2016 academic year and the parents of these children. Mixed method was used in the study. The data collected to describe the levels of digital game addiction of children constitute the quantitative dimension of the research; on the other hand, interviews with parents whose children are addicted to digital games and parents with children who are not addicted to digital games constitute the qualitative dimension of the research. In the analysis of quantitative data, descriptive statistics, two-step cluster, confirmatory factor analysis were used, and in the analysis of qualitative data, sub-themes and main themes were formed by using content analysis. The two groups were compared according to the findings. Some factors such as the crowded structure of the family, rules, and limits in the family, the status of caring for the child, social activities carried out by the family, and the awareness of the technology and harms have been found to be the determinants of whether children are addicted to digital games.