2018 International Conference on Computational Approach in Smart Systems Design and Applications (ICASSDA) 2018
DOI: 10.1109/icassda.2018.8477638
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Upper Limb Muscle Strength Analysis For Movement Sequence Based on Maximum Voluntary Contraction Using EMG Signal

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Cited by 12 publications
(4 citation statements)
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“…The MVC (maximum voluntary contraction-maximum amplitude of the signal) normalization is widely used in SEMG signals as an amplitude analysis technique. The results are shown as a percentage (%MVC) of the MVC value that can be used to create a common background when comparing data between subjects [60, 61]. SEMG signals depend on the user and have a structure that can cause records to change even when measured from the same position with the same motion.…”
Section: Methodsmentioning
confidence: 99%
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“…The MVC (maximum voluntary contraction-maximum amplitude of the signal) normalization is widely used in SEMG signals as an amplitude analysis technique. The results are shown as a percentage (%MVC) of the MVC value that can be used to create a common background when comparing data between subjects [60, 61]. SEMG signals depend on the user and have a structure that can cause records to change even when measured from the same position with the same motion.…”
Section: Methodsmentioning
confidence: 99%
“…SEMG signals depend on the user and have a structure that can cause records to change even when measured from the same position with the same motion. Therefore, MVC normalization is used to eliminate this difference and to enable data comparison between subjects [61]. MVC expresses the highest value obtained in a repeat during this measurement to normalize SEMG signals obtained for a specific purpose, while SMVC (submaximal voluntary contraction) refers to the voluntarily recorded SEMG data.…”
Section: Methodsmentioning
confidence: 99%
“…Permainan VR ini dirancang dengan menggunakan metode non-immersive karena metode ini tidak memerlukan kinerja grafis tingkat tertinggi, tidak ada perangkat keras khusus seperti head-mounted display (HMD), biaya rendah, dan dapat digunakan untuk banyak aplikasi. Gerakan dalam permainan ini telah dianalisis pada penelitian sebelumnya mengenai aktivitas otot [16], [17]. Lingkungan VR untuk gerakan lengan dirancang dengan luas ruang 3 x 3 m. Sistem tersebut terdiri dari sensor Kinect, tampilan layar, personal computer (PC), proyektor, dan audio (built-in PC).…”
Section: B Desian Permainan Vr Untuk Rehabilitasi Pasca Strokeunclassified
“…In addition, hybrid time-frequency features are proposed to overcome the limitation of time features, which relies in stationary properties of the EMG signal. These features are less applied due to computation costs, and are on time-frequency methods such as Discrete Wavelet Transform and Wavelet Packet Transform (Phinyomark et al, 2012;Nazmi et al, 2016) Comment on current/potential applications: Currently, EMG features are being used to the enhancement of robot-assisted upper limb rehabilitation platforms, by means of using the subject's intentions to generate proper feedback for the robotic system (Cahyadi et al, 2018b;Bouteraa et al, 2020;Khairuddin et al, 2021). In particular, due to their relative low computational cost, their potential combination with machine learning algorithms and other technologies such as virtual reality (Meng et al, 2019) could be the key to develop dynamic rehabilitation devices that can boost the personalization of motor training (Abdallah et al, 2017;Arteaga et al, 2020;Samuel et al, 2021) 4.…”
Section: Emg Time and Frequency Domain Featuresmentioning
confidence: 99%