2021
DOI: 10.1016/j.msard.2020.102610
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Upper limb rehabilitation interventions using virtual reality for people with multiple sclerosis: A systematic review

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Cited by 44 publications
(32 citation statements)
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“…In recent years, some studies have assessed the efficacy of different therapies to reduce the impact of MS and its muscle fatigue symptoms, as well as to increase the QoL of MS patients [60,61]. VR-based intervention is a novel therapy that is being used more in the treatment of neurological diseases [18,62], including MS. To date, a number of published reviews have assessed the effect of VR-based intervention in PwMS regarding balance, gait [29,30], and upper extremity recovery [31]. In addition, a recent review [63], which included a small number of studies, evaluated the effect of VR-based intervention on fatigue and QoL.…”
Section: Discussionmentioning
confidence: 99%
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“…In recent years, some studies have assessed the efficacy of different therapies to reduce the impact of MS and its muscle fatigue symptoms, as well as to increase the QoL of MS patients [60,61]. VR-based intervention is a novel therapy that is being used more in the treatment of neurological diseases [18,62], including MS. To date, a number of published reviews have assessed the effect of VR-based intervention in PwMS regarding balance, gait [29,30], and upper extremity recovery [31]. In addition, a recent review [63], which included a small number of studies, evaluated the effect of VR-based intervention on fatigue and QoL.…”
Section: Discussionmentioning
confidence: 99%
“…PwMS have reported high levels of usability and acceptability regarding the use of VR systems in neurorehabilitation [28]. In relation to the use of VR on combating symptoms of MS, some reviews have assessed its effect on gait and balance [29,30], as well as on motor impairments of the upper extremities [31], with interesting results. Therefore, the aim of this review was to collect all available published evidence that permits us to analyze the effect of VR therapy on fatigue, MS impact, and QoL in PwMS.…”
Section: Introductionmentioning
confidence: 99%
“…To date, different studies have analyzed the validity [49], feasibility [50], and usability [32] of LMC for use in neurorehabilitation. Several RCTs have assessed the effect of immersive or non-immersive VR on UE motor function recovery [51][52][53], and consequently, some reviews have been carried out [54][55][56]. However, the use of LMC as a VR tool in UE neurorehabilitation has been less studied [57,58].…”
Section: Introductionmentioning
confidence: 99%
“…It could also be used as a cost-effective platform for MS rehabilitation programs, both physically and cognitively [ 12 14 ]. Novel technologies are being tested for physical activity enhancement [ 14 ], motor rehabilitation [ 15 ], dietary interventions [ 16 ], behavioral changes, and psychotherapy in MS cases [ 17 ]. Some are wearable devices and some are Internet-based programs that track daily parameters [ 18 ].…”
Section: Telemedicine In Msmentioning
confidence: 99%