2010
DOI: 10.3109/02699051003652807
|View full text |Cite
|
Sign up to set email alerts
|

Upper limb virtual rehabilitation for traumatic brain injury: Initial evaluation of the elements system

Abstract: Taken together, the findings demonstrate that the Elements system shows promise in facilitating motor learning in these TBI patients. Larger scale trials are now deemed a viable step in further validating the system.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

2
54
0

Year Published

2010
2010
2023
2023

Publication Types

Select...
5
2
1

Relationship

1
7

Authors

Journals

citations
Cited by 36 publications
(56 citation statements)
references
References 44 publications
2
54
0
Order By: Relevance
“…12,13 Eight of the included articles were case studies. [12][13][14][15][16][17][18][19] Five studies had a quasi-experimental design with a pre-post comparison, [20][21][22][23][24] and five were designed as pilot randomized controlled trials (RCTs)/comparative studies. [25][26][27][28][29] Details of these studies' characteristics and outcomes are presented in Table 1.…”
Section: Search Resultsmentioning
confidence: 99%
“…12,13 Eight of the included articles were case studies. [12][13][14][15][16][17][18][19] Five studies had a quasi-experimental design with a pre-post comparison, [20][21][22][23][24] and five were designed as pilot randomized controlled trials (RCTs)/comparative studies. [25][26][27][28][29] Details of these studies' characteristics and outcomes are presented in Table 1.…”
Section: Search Resultsmentioning
confidence: 99%
“…[35,36,95,96] Studies of varying levels of complexities in these populations have shown that groups utilizing VR have improved gait speed, standing endurance, and score higher than groups receiving the 'standard of care' on measures of posture, standing and higher level balance. [35,36] Despite the broad use of VR-based therapy for balance-focused rehabilitation in neurologically similar populations, the use of VR for the physical rehabilitation of patients with TBI has been limited, [35][36][37]97] with the majority of research focusing on cognitive rehabilitation. [31,[98][99][100][101][102][103][104][105][106] Applications of VR have sparsely been used for physical rehabilitation [37] and functional training, including completing kitchen activities, [32,98] using automatic teller machines, [107] driving [108][109][110] and wayfinding.…”
Section: Emerging Techniques For Balance Treatments: Virtual Realitymentioning
confidence: 99%
“…[35,36] Despite the broad use of VR-based therapy for balance-focused rehabilitation in neurologically similar populations, the use of VR for the physical rehabilitation of patients with TBI has been limited, [35][36][37]97] with the majority of research focusing on cognitive rehabilitation. [31,[98][99][100][101][102][103][104][105][106] Applications of VR have sparsely been used for physical rehabilitation [37] and functional training, including completing kitchen activities, [32,98] using automatic teller machines, [107] driving [108][109][110] and wayfinding. [111] In regards to balance, VR has been investigated as a tool to assess deficits post injury in athletes with mild TBI, [112][113][114] and as a therapeutic technique to treat long-term balance deficits in patients more than six months post TBI.…”
Section: Emerging Techniques For Balance Treatments: Virtual Realitymentioning
confidence: 99%
See 1 more Smart Citation
“…Mumford et al [6] describe a virtual tabletop workspace for upper-limb rehabilitation, and evaluated its effectiveness in promoting movement skills in patients with traumatic brain injury [7]. Participants demonstrated improvements in movement accuracy, efficiency and bimanual dexterity.…”
Section: Upper Extremity Rehabilitation Of Children With Cerebral Palmentioning
confidence: 99%