Background
Virtual reality technologies show potential as effective rehabilitation tools following neuro-trauma. In particular, the
Elements
system, involving customized surface computing and tangible interfaces, produces strong treatment effects for upper-limb and cognitive function following traumatic brain injury. The present study evaluated the efficacy of
Elements
as a virtual rehabilitation approach for stroke survivors.
Methods
Twenty-one adults (42–94 years old) with sub-acute stroke were randomized to four weeks of
Elements
virtual rehabilitation (three weekly 30–40 min sessions) combined with treatment as usual (conventional occupational and physiotherapy) or to treatment as usual alone. Upper-limb skill (Box and Blocks Test), cognition (Montreal Cognitive Assessment and selected CogState subtests), and everyday participation (Neurobehavioral Functioning Inventory) were examined before and after inpatient training, and one-month later.
Results
Effect sizes for the experimental group (
d
= 1.05–2.51) were larger compared with controls (
d
= 0.11–0.86), with
Elements
training showing statistically greater improvements in motor function of the most affected hand (
p
= 0.008), and general intellectual status and executive function (
p
≤ 0.001). Proportional recovery was two- to three-fold greater than control participants, with superior transfer to everyday motor, cognitive, and communication behaviors. All gains were maintained at follow-up.
Conclusion
A course of
Elements
virtual rehabilitation using goal-directed and exploratory upper-limb movement tasks facilitates both motor and cognitive recovery after stroke. The magnitude of training effects, maintenance of gains at follow-up, and generalization to daily activities provide compelling preliminary evidence of the power of virtual rehabilitation when applied in a targeted and principled manner.
Trial registration
this pilot study was not registered.
Taken together, the findings demonstrate that the Elements system shows promise in facilitating motor learning in these TBI patients. Larger scale trials are now deemed a viable step in further validating the system.
These preliminary findings support the results of an early case study of the Elements system, further demonstrating that VR training is a viable adjunct to conventional physical therapy in facilitating motor learning in patients with TBI.
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