2014
DOI: 10.1007/978-3-642-54816-1_11
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Urban Exergames: How Architects and Serious Gaming Researchers Collaborate on the Design of Digital Games that Make You Move

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Cited by 17 publications
(14 citation statements)
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“…Further, elements such as challenges, badges, or rank lists with family, friends, or a community are used to motivate the users of an activity tracker to perform a healthy amount of daily physical activity [6-8]. Recently, an additional trend occurred in augmented reality exergames, also referred to as urban exergames [9], which incorporate real-life physical activity into their game concept. Urban exergames are characterized by a set of criteria: the player is required to be physically active, the game is played in an urban environment, it runs on mobile phones, and makes use of the built-in mobile phone sensors [9].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Further, elements such as challenges, badges, or rank lists with family, friends, or a community are used to motivate the users of an activity tracker to perform a healthy amount of daily physical activity [6-8]. Recently, an additional trend occurred in augmented reality exergames, also referred to as urban exergames [9], which incorporate real-life physical activity into their game concept. Urban exergames are characterized by a set of criteria: the player is required to be physically active, the game is played in an urban environment, it runs on mobile phones, and makes use of the built-in mobile phone sensors [9].…”
Section: Introductionmentioning
confidence: 99%
“…Recently, an additional trend occurred in augmented reality exergames, also referred to as urban exergames [ 9 ], which incorporate real-life physical activity into their game concept. Urban exergames are characterized by a set of criteria: the player is required to be physically active, the game is played in an urban environment, it runs on mobile phones, and makes use of the built-in mobile phone sensors [ 9 ]. Medical and public health communities have discussed the potential of these games with regard to their influence on higher levels of sustainable physical activity to achieve health benefits [ 10 ].…”
Section: Introductionmentioning
confidence: 99%
“…More importantly, they should be able to choose between indoor and outdoor locations and for individual preferences. After informing the game design, further research is needed to assess locations where adolescents actually play the mobile exergame [ 62 , 63 ].…”
Section: Discussionmentioning
confidence: 99%
“…And finally, physical activity and sedentary behavior is also influenced by environmental factors. So far, little context information has been used in exergames [16].…”
Section: Related Workmentioning
confidence: 99%