2017
DOI: 10.2196/games.7197
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Who Is Still Playing Pokémon Go? A Web-Based Survey

Abstract: BackgroundPoor physical activity is one of the major health care problems in Western civilizations. Various digital gadgets aiming to increase physical activity, such as activity trackers or fitness apps, have been introduced over recent years. The newest products are serious games that incorporate real-life physical activity into their game concept. Recent studies have shown that such games increase the physical activity of their users over the short term.ObjectiveIn this study, we investigated the motivation… Show more

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Cited by 70 publications
(68 citation statements)
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“…Another relevant finding in the present study was that the students who spent more hours playing Pokémon GO had a greater addiction to other video games and made greater use of cell phone applications. Results from other studies have shown an important percentage of students addicted to video games in Peru (17), Colombia (18), Spain (19) and Singapore (20), and addicted to Internet in Peru (21). A research paper published in 2015 found a shorter time used to play video games, which was 10 to 250 minutes in 47% of men and 58% of women (17).…”
Section: Discussionmentioning
confidence: 98%
See 1 more Smart Citation
“…Another relevant finding in the present study was that the students who spent more hours playing Pokémon GO had a greater addiction to other video games and made greater use of cell phone applications. Results from other studies have shown an important percentage of students addicted to video games in Peru (17), Colombia (18), Spain (19) and Singapore (20), and addicted to Internet in Peru (21). A research paper published in 2015 found a shorter time used to play video games, which was 10 to 250 minutes in 47% of men and 58% of women (17).…”
Section: Discussionmentioning
confidence: 98%
“…The results of other researchers have also shown that a greater use of the Pokémon GO game results in students receiving more reprimands from parents and due to being late to their classes. This suggests that the inappropriate use of the game can have negative consequences in the short and long term (11,21). In addition, Burgess, Stermer and Burgess (2012) found that video game players had lower average grades, but this finding varied by gender (22).…”
Section: Discussionmentioning
confidence: 99%
“…This has also been identified previously by other researchers who have investigated users' overall impressions of MAR applications. For example, some Pokémon Go players believe that the AR feature of the game drains the smartphone, which may lead them to disable the AR feature [18,19]. Furthermore, MAR applications often require bodily involvement beyond mere touching.…”
Section: Discussionmentioning
confidence: 99%
“…Following our earlier work [17], UX is defined here as the emotions that the user encounters while using a service, a product or an application. An example of this is the negative emotions experienced by some Pokémon Go players when the AR feature of the game drains the smartphone battery and makes their smartphones slow [18,19].…”
Section: Introductionmentioning
confidence: 99%
“…For example, one of the most famous applications for mobile devices is Pokémon GO by Niantic (http://www.pokemongo.com/ accessed on 13 October 2017, [8][9][10][11]). This application generates Pokémon all around the subject to be visualised through the screen of a mobile device which merges the image of the surroundings captured by a camera and the digital image of a Pokémon.…”
Section: Introductionmentioning
confidence: 99%