2018
DOI: 10.1007/978-3-030-05270-6_16
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Usability Evaluation of Learning Objects with Augmented Reality for Smartphones: A Reinterpretation of Nielsen Heuristics

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Cited by 11 publications
(5 citation statements)
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“…One approach to usability, that can allow for rapid evaluation of a range of platforms for learning, is heuristic evaluation [10], which has been adapted and used for the evaluation of learning environments [11], and more latterly adopted for AR and VR environments [12,13,14], . One particular aspect of HCI and usability testing for VR/AR applications, is the physical side, both in terms of the interaction, and also in terms of the impact on the user.…”
Section: Usability and Hci Evaluationmentioning
confidence: 99%
“…One approach to usability, that can allow for rapid evaluation of a range of platforms for learning, is heuristic evaluation [10], which has been adapted and used for the evaluation of learning environments [11], and more latterly adopted for AR and VR environments [12,13,14], . One particular aspect of HCI and usability testing for VR/AR applications, is the physical side, both in terms of the interaction, and also in terms of the impact on the user.…”
Section: Usability and Hci Evaluationmentioning
confidence: 99%
“…The SDR data set reflects that it is popular in MR research to apply the design heuristics from Nielsen [101]. As these heuristics originate from usability problems of non-spatial systems in the 90s, an appropriate adaption of their for spatial systems is at least questionable [32]. Nevertheless, statements oriented on either Nielsen's heuristics or other concepts from non-spatial UI design comprise most of the SDR data set.…”
Section: Focus On Mr Unique Design Challengesmentioning
confidence: 99%
“…Hence, a topic can only be investigated in-depth if new work focuses on applying existing design recommendations to adapt and refine them. Nevertheless, we found only a few papers experimenting with the adaption of previously defined design recommendations and publishing their results, such as Endsley et al [43] and de Almeida Pacheco et al [32]. However, companies can evaluate their existing hardware and applications in realistic settings or draw from a vast set of applications published by the community or created by their developers.…”
Section: Covered Topicsmentioning
confidence: 99%
“…Cluster 6 AR exemplifies the research within the realm of immersive BIM environments underpinned by AR. AR allows the integration of virtual 3D objects into reality through devices such as smartphones, tablets, and AR glasses or headphones [100]. These applications enable possibilities for numerous studies, particularly in facilitating construction and improving communication efficiency.…”
mentioning
confidence: 99%