2009
DOI: 10.1097/00004356-200908001-00144
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Use of the Nintendo Wii Fit for the Treatment of Balance Problems in an Elderly Patient with Stroke: A Case Report

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Cited by 23 publications
(15 citation statements)
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“…It could be suggested that activities that practice the volitional use of the affected limb during postural control tasks may be beneficial, given that postural sway reduces during rehabilitation [6]. There are contemporary low cost tools such as the Nintendo Wii TM utilising similar COG excursion assessments as seen in the current LOS test protocol, that have been reported to increase balance function in clinical populations [16,17]. Future research should focus upon quantifying the effect of these interventions in representative transtibial amputee populations across timeframes spanning the rehabilitation process and immediately following discharge from rehabilitation.…”
Section: Discussionmentioning
confidence: 99%
“…It could be suggested that activities that practice the volitional use of the affected limb during postural control tasks may be beneficial, given that postural sway reduces during rehabilitation [6]. There are contemporary low cost tools such as the Nintendo Wii TM utilising similar COG excursion assessments as seen in the current LOS test protocol, that have been reported to increase balance function in clinical populations [16,17]. Future research should focus upon quantifying the effect of these interventions in representative transtibial amputee populations across timeframes spanning the rehabilitation process and immediately following discharge from rehabilitation.…”
Section: Discussionmentioning
confidence: 99%
“…Additionally, exergames have been successfully applied to the rehabilitation of people with motor impairments. Both custom-designed games [6,18,23] and commercial games [7,22] have been used to help improve upper extremity impairment in children with CP, improve oxygen uptake and maximum work capability in adolescents with spinal cord dysfunction [26], and improve balance in patients with stroke [1,5,8].…”
Section: Related Workmentioning
confidence: 99%
“…Almost uniformly, these have focused on extending range of motion [6] and improving balance [1,7,8]. The Wii system has also been applied to rehabilitation of people with motor impairments resulting from other causes such as stroke [5,23]. However, these studies have focused on rehabilitation therapy, as opposed to physical fitness.…”
Section: Introductionmentioning
confidence: 99%
“…A third area of interest is how changing intensity and activities within the Wii Fit game affect adherence to physical activity. Fourth, research to establish the intensity level of the system in other populations would also be beneficial as the Nintendo Wii is used by children as a physical education alternative (Brooks & Brooks, 2009;Hellmich, 2010) and in elderly individuals for balance improvement (Brown, Sugarman, & Burstin, 2009). The determination of the game's ability to improve physical fitness and progress an individual to allow for continued adaptation would establish the ability of the Wii to act as a standalone PA platform.…”
Section: Limitations and Suggestions For Future Researchmentioning
confidence: 99%