2010
DOI: 10.1007/s00391-010-0124-7
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Use of virtual reality technique for the training of motor control in the elderly

Abstract: Virtual augmented exercise, an emerging technology that can help to promote physical activity and combine the strengths of indoor and outdoor exercise, has recently been proposed as having the potential to increase exercise behavior in older adults. By creating a strong presence in a virtual, interactive environment, distraction can be taken to greater levels while maintaining the benefits of indoor exercises which may result in a shift from negative to positive thoughts about exercise. Recent findings on youn… Show more

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Cited by 188 publications
(158 citation statements)
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“…During the last decade, there has been a rapid increase in research on the use of virtual reality (VR) and gaming technology in the elderly population (1,2). Exercise through video games, socalled exergames, is used progressively more to increase physical activity and improve health and physical function in older adults (1,(3)(4)(5), and there is growing interest in using exergames as a potential rehabilitation tool to facilitate specific exercises in different clinical groups (6)(7)(8).…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…During the last decade, there has been a rapid increase in research on the use of virtual reality (VR) and gaming technology in the elderly population (1,2). Exercise through video games, socalled exergames, is used progressively more to increase physical activity and improve health and physical function in older adults (1,(3)(4)(5), and there is growing interest in using exergames as a potential rehabilitation tool to facilitate specific exercises in different clinical groups (6)(7)(8).…”
Section: Introductionmentioning
confidence: 99%
“…Exercise through video games, socalled exergames, is used progressively more to increase physical activity and improve health and physical function in older adults (1,(3)(4)(5), and there is growing interest in using exergames as a potential rehabilitation tool to facilitate specific exercises in different clinical groups (6)(7)(8). Studies suggest that exergaming promotes improvements in mobility (9,10), muscular strength of the lower limbs (11), balance control (2,12,13), and cognition (14) in older adults.…”
Section: Introductionmentioning
confidence: 99%
“…Virtual reality can be used to provide engaging scenarios and improve adherence to therapy. [13][14][15][16][17] Videogames are most practical and effective in rehabilitation when they have been specifically designed for therapy purposes. [18][19][20] Given the importance of gait recovery post-stroke, games should be aimed towards walking recovery.…”
Section: Introductionmentioning
confidence: 99%
“…Elderly also face several cognitive challenges, such as slower information processing and learning [3]. Falls are the most common reason for medical intervention amongst the elderly [4], and prevention is important. Physical exercise is both important in prevention and in rehabilitation.…”
Section: A Exergames For Elderly: Challenges and Oportunitiesmentioning
confidence: 99%