2020
DOI: 10.1016/j.jclepro.2019.118497
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User continuance of a green behavior mobile application in China: An empirical study of Ant Forest

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Cited by 89 publications
(107 citation statements)
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References 42 publications
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“…Nowadays, organizations are motivated to find efficient communications strategies and design innovative marketing activities that energize consumers to buy environmentally friendly products and adopt green consumption buying behavior (Amatulli et al, 2019). Consumers tend to show more green behavior when they use green products as green products satisfy their environmental concerns (Zhang, Xiao, & Zhou, 2019). However, people's concerns extended from the food industry to the cosmetic industry.…”
Section: Introductionmentioning
confidence: 99%
“…Nowadays, organizations are motivated to find efficient communications strategies and design innovative marketing activities that energize consumers to buy environmentally friendly products and adopt green consumption buying behavior (Amatulli et al, 2019). Consumers tend to show more green behavior when they use green products as green products satisfy their environmental concerns (Zhang, Xiao, & Zhou, 2019). However, people's concerns extended from the food industry to the cosmetic industry.…”
Section: Introductionmentioning
confidence: 99%
“…Specifically, in Ant Forest , users accumulate green energy from daily pro-environmental activities. When users achieve a certain amount, they can act toward a realized value (users plant virtual trees on the virtual platform, and then real trees will be planted in a specific geographic location by the platform provider) ( Yang et al, 2018 ; Zhang et al, 2020 ). The game rule is that users are supposed to collect green energy manually by touching their mobile phone screens before it expires.…”
Section: Corporate Philanthropy and Gamified Charitymentioning
confidence: 99%
“…The early success of Ant Forest could be largely attributed to its gamification design [14]. Based on the definition proposed by Koster [18], we classify the gamification design elements in Ant Forest into four modules: task design, social interaction, feedback and reward.…”
Section: Identifying Gamification Design Elements In Ant Forestmentioning
confidence: 99%
“…Similar to the official certificate, the virtual medals awarded by Ant Forest (rewd4), as well as the visualized demonstration of users' green contributions (fdbk5), give a disproportionate increasement in user satisfaction. In addition, the interaction between online friends in Ant Forest is found to be an Attractive element, including helping one another to collect green energy (inter5), or "stealing" green energy from each other (rewd2) [14].…”
Section: Better-worse Analysismentioning
confidence: 99%
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