Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: The Future of Design 2014
DOI: 10.1145/2686612.2686680
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User experiences with web-based 3D virtual travel destination marketing portals

Abstract: The tourism sector has found virtual reality technology to be a good way to market travel destinations for consumers. In this paper, we describe two user studies with three web-based 3D virtual travel destination marketing portals. These three portals were developed to support and attract wintertime tourism into the region by offering a possibility to experience in advance, a virtual snowy scenery with different activities, for example downhill skiing. In both user studies with 21 subjects the focus was on use… Show more

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Cited by 9 publications
(3 citation statements)
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References 16 publications
(28 reference statements)
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“…La norma ISO 9241-110:2010 (2010) define la experiencia del usuario como las percepciones y respuestas que surgen del uso o anticipación de un producto, sistema o servicio, es decir, tiene una naturaleza dinámica, contextual y subjetiva, por lo que es necesario estudiarla en tiempo real para evitar cambios o pérdida de información; puesto que es un factor crucial para el éxito de productos y servicios (Pakanen & Arhippainen, 2014).…”
Section: Experiencia Del Usuariounclassified
“…La norma ISO 9241-110:2010 (2010) define la experiencia del usuario como las percepciones y respuestas que surgen del uso o anticipación de un producto, sistema o servicio, es decir, tiene una naturaleza dinámica, contextual y subjetiva, por lo que es necesario estudiarla en tiempo real para evitar cambios o pérdida de información; puesto que es un factor crucial para el éxito de productos y servicios (Pakanen & Arhippainen, 2014).…”
Section: Experiencia Del Usuariounclassified
“…The user can indicate an object of interest through pointing and confirming a selection with the controller button. Interactive objects are indicated with a turquoise glow [12,13] as well as controller vibration when pointed at. The user can also pick up certain objects by reaching and pressing a dedicated button.…”
Section: Prototype Design and Implementationmentioning
confidence: 99%
“…Several scholarly writings have explored and studied the extent to which Augmented Reality (AR) can be useful in creating virtual or real experiences that are emotional, engaging and enjoyable for travelers and also integrate gamification into marketing such as loyalty programs (Hwang and Choi, 2020;Pakanen and Arhippainen, 2014;Sekhavat and Zarei, 2018;Yung et al, 2021;Yung and Khoo-Lattimore, 2019). This paper explores the introduction of virtual pets as a travel companion through a mobile application to create excitement as a marketing tool to lure visitors to a destination or an attraction.…”
Section: Introductionmentioning
confidence: 99%