2010
DOI: 10.1007/978-3-642-14097-6_37
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User Interface Evaluation of Serious Games for Students with Intellectual Disability

Abstract: Abstract. We have designed and evaluated around 10 serious games under the EU Leonardo Transfer of Innovation Project: Game On Extra Time (GOET) project http://goet-proiect.eu/. The project supports people with learning disabilities and additional sensory impairments in getting and keeping a job by helping them to learn, via games-based learning; skills that will help them in their working day. These games help students to learn how to prepare themselves for work, dealing with everyday situations at work, incl… Show more

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Cited by 33 publications
(40 citation statements)
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“…The secret is to ensure a balance between success and challenge and the different levels that can be built into games provide this. These characteristics of games were the reasons Sik Lányi, Brown, Standen, Lewis, and Butkute (2010) designed computer games to teach employment skills to young people with intellectual disabilities. Similarly, Savidis, Grammenos, and Stephanidis (2007) designed two computer games for people with intellectual disabilities in Crete to help their users acquire employment skills.…”
Section: The Role Of Games In Education and Trainingmentioning
confidence: 99%
“…The secret is to ensure a balance between success and challenge and the different levels that can be built into games provide this. These characteristics of games were the reasons Sik Lányi, Brown, Standen, Lewis, and Butkute (2010) designed computer games to teach employment skills to young people with intellectual disabilities. Similarly, Savidis, Grammenos, and Stephanidis (2007) designed two computer games for people with intellectual disabilities in Crete to help their users acquire employment skills.…”
Section: The Role Of Games In Education and Trainingmentioning
confidence: 99%
“…A series of serious games are used. The description of such games and their evaluation can be found in [6]. On the other hand [7] is a study of the factors that contribute to literacy for children with cerebral palsy.…”
Section: The R and D Or Application Ideamentioning
confidence: 99%
“…These games, that have educational purposes beside the entertainment, are called serious games [1]. Motivating the users during serious games is a key problem [2]. If the motivation is high, and the user enjoys the game, it can lead to longer and more effective playing sessions.…”
Section: Introductionmentioning
confidence: 99%