2008
DOI: 10.1007/978-3-8351-9232-4
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User Interfaces for Wearable Computers

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Cited by 12 publications
(7 citation statements)
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“…There are many research approaches that can be characterized as developing means of interacting with information technology without requiring fore grounded objects e.g Ambient computing (45), Whole Body Interaction (29), gestural interfaces (72) and wearable computing (85). This makes attempts to understand a context through observation much more difficult.…”
Section: Ontological Dynamismmentioning
confidence: 99%
“…There are many research approaches that can be characterized as developing means of interacting with information technology without requiring fore grounded objects e.g Ambient computing (45), Whole Body Interaction (29), gestural interfaces (72) and wearable computing (85). This makes attempts to understand a context through observation much more difficult.…”
Section: Ontological Dynamismmentioning
confidence: 99%
“…Wearable computers are any devices that can be worn on the body. There is no specific definition of wearable computers, but they can be defined by their distinct characteristics [9]. Rhodes in 1997 and Hendrik Witt in 2008 defined wearable computers by describing many of their properties, such as portability, limited capability, context awareness, operational constancy, and hands-free or limited use of hands.…”
Section: Introductionmentioning
confidence: 99%
“…The first report on a wearable computer was authored by Thad Starner in 1995 and was called "The Cyborgs are Coming" [9]. His concern was with wearable computer interfaces, and he identifies two main characteristics: persistence and constancy [9]. Persistence describes the permanent availability of wearable computers and the ability to use them while simultaneously performing other tasks.…”
Section: Introductionmentioning
confidence: 99%
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