2023
DOI: 10.54097/ehss.v9i.6411
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Using A Mobile Game to Help Students Learning the Market Economy: Preparation of Camera-Ready Contributions to SCITEPRESS Proceedings

Abstract: The economy is often tedious and complicated for the majority of teenagers from age 13 to 18. The old-fashioned way of using lectures and books to teach could be challenging since the students are only studying an abstract concept and trying to understand pieces of knowledge from graphs and phenomena. After a series of investigations and research, we found that economics teaching and game-based teaching can be very well combined to help the students to learn better. In terms of making the subject more appealin… Show more

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