2017
DOI: 10.1007/s10055-017-0305-4
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Using a preamble to increase presence in digital virtual environments

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Cited by 29 publications
(12 citation statements)
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“…Narrative is often used to provide context and framing to a VR application, and there is evidence that the inclusion of narrative impacts both presence and CS. The influence of a “preamble” on presence has recently been established (Smolentsev et al, 2017): When participants initiate a VR task in a digital environment similar to their own physical location, the sense of presence (single item scale) increased significantly compared to when the digital environment portrayed a different physical location. The authors stated that the benefit of a familiar environment on the sense of presence is achieved by establishing a physical continuity between the user’s experience in the real environment and the virtual landscape.…”
Section: Associations With Other Variablesmentioning
confidence: 99%
“…Narrative is often used to provide context and framing to a VR application, and there is evidence that the inclusion of narrative impacts both presence and CS. The influence of a “preamble” on presence has recently been established (Smolentsev et al, 2017): When participants initiate a VR task in a digital environment similar to their own physical location, the sense of presence (single item scale) increased significantly compared to when the digital environment portrayed a different physical location. The authors stated that the benefit of a familiar environment on the sense of presence is achieved by establishing a physical continuity between the user’s experience in the real environment and the virtual landscape.…”
Section: Associations With Other Variablesmentioning
confidence: 99%
“…Therefore, the quality must be sufficiently high to make the VE appear real. More realistic environments increase navigation ease and task accuracy and even time spent in the simulation (Meijer et al, 2009), even with only low levels of immersion (Smolenstev et al, 2017). Vividness and detail increase the simulation experience, especially when users are more task-oriented (Wallet et al, 2011).…”
Section: Quadrant Ii: Simulationsmentioning
confidence: 99%
“…To establish a baseline recording for the physiological measures, we first put participants into a pre-recorded 360° IVE of the empty lab room where they were currently standing. This also functioned as a method to increase presence in the IVE for participants ( Smolentsev et al, 2017 ) and lasted 3 min in total. The Oculus Rift VR headset was then removed and participants were asked to carefully read the instruction sheet intended to prepare them for the experimental manipulation.…”
Section: Methodsmentioning
confidence: 99%