2017 IEEE 30th International Symposium on Computer-Based Medical Systems (CBMS) 2017
DOI: 10.1109/cbms.2017.89
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Using Affective Computing to Automatically Adapt Serious Games for Rehabilitation

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Cited by 13 publications
(8 citation statements)
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“…Aiming to provide greater engagement in serious games, some researchers have investigated the automatic adaptation of these applications based on the user's emotional state. In [4], an Affective Computing framework was proposed for the automatic adaptation of serious games aimed to aid motor rehabilitation processes.…”
Section: Serious Gamesmentioning
confidence: 99%
“…Aiming to provide greater engagement in serious games, some researchers have investigated the automatic adaptation of these applications based on the user's emotional state. In [4], an Affective Computing framework was proposed for the automatic adaptation of serious games aimed to aid motor rehabilitation processes.…”
Section: Serious Gamesmentioning
confidence: 99%
“…This is especially the case when the task's difficulty matches the severity of impairment of the player [35], which favors a person-centered approach. While it is possible to reduce the complexity of this system by including the therapist/trainer as the human-in-the-loop as shown by Aranha et al [33], this is not always feasible in practice due to limited availability of these professionals. Finally, the link between perceived challenge from engagement and learning outcomes are well established in the literature [34].…”
Section: Related Workmentioning
confidence: 99%
“…Neste contexto, uma abordagem que apresenta-se como promissora para propiciar uma melhor experiência de uso e, consequentemente, promover a manutenção do engajamento do usuário consiste na adaptação automática de jogos sérios conforme as características do usuário. O framework EasyAffecta, proposto por Aranha et al [3], propicia a adaptação automática de jogos sérios para reabilitação motora conforme o estado emocional do usuário. A concepção do framework prevê benefícios a pacientes, fisioterapeutas e programadores.…”
Section: Introductionunclassified