2016
DOI: 10.12973/eurasia.2017.00621a
|View full text |Cite
|
Sign up to set email alerts
|

Using an Augmented Reality Enhanced Tabletop System to Promote Learning of Mathematics: A Case Study with Students with Special Educational Needs

Abstract: The main objective of this research is to determine the feasibility of using a multi touch tabletop system for applied mathematics learning in primary education with students with special needs (SEN). The instructional content designed on the tabletop focuses on understanding and managing money, coins, and banknotes. The study also analyzes the impact of this technology on students' motivation. The tabletop system was used in a real educational setting, where we compared the learning experience of the students… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
39
0
6

Year Published

2018
2018
2024
2024

Publication Types

Select...
6
3

Relationship

0
9

Authors

Journals

citations
Cited by 58 publications
(46 citation statements)
references
References 11 publications
1
39
0
6
Order By: Relevance
“…The experimental result showed that the students who learned with the AR-based mobile touring system were able to improve their learning interest more than those who learned with the conventional mobile touring system. This finding suggests the potential of AR technology to motivate learning due to its real-time interaction and enjoyable experience (Cascales-Martínez et al, 2017;Chin et al, 2019;Chu et al, 2019;McMahon et al, 2016;Yilmaz, 2016). This study found significant differences in the assessment of the actualised interest factor and the taskbased interest factor between the two groups from the questionnaire survey.…”
Section: Analysis Of Learning Interestmentioning
confidence: 64%
“…The experimental result showed that the students who learned with the AR-based mobile touring system were able to improve their learning interest more than those who learned with the conventional mobile touring system. This finding suggests the potential of AR technology to motivate learning due to its real-time interaction and enjoyable experience (Cascales-Martínez et al, 2017;Chin et al, 2019;Chu et al, 2019;McMahon et al, 2016;Yilmaz, 2016). This study found significant differences in the assessment of the actualised interest factor and the taskbased interest factor between the two groups from the questionnaire survey.…”
Section: Analysis Of Learning Interestmentioning
confidence: 64%
“…The fact that these studies indicate problems in expanding the sample in the research. According to this literature review, most studies have had <10 participants, which is considered to be a very small size (Zainuddin et al, 2010; McMahon et al, 2016; Cascales-Martínez, 2017). However, there are other issues that arise, for example, there are not many students in the same group or school institution with special educational needs and they are generally presented dispersed when applying the evaluation of the research.…”
Section: Results Reportmentioning
confidence: 99%
“…The use of AR in long-term educational inclusion should be analyzed and investigated in order to verify the time and the effects of this type learning for students.Requires training in digital competence for students (2%). In some cases, students with SEN do not know how to use the technology needed (Cascales-Martínez, 2017), therefore, planning and prior training is recommended. This subcategory is related to the previous one, listed above, referring to qualified staff.The novelty effect could produce bias in the results of the research (2%) (Cascales-Martínez, 2017).…”
Section: Results Reportmentioning
confidence: 99%
“…Cascales-Martínez et al [50] used a multi-touch tabletop system for mathematics learning with special needs. They focused on feasibility of it and found that this tabletop was feasible, attractive, and motivating.…”
Section: Using Augmented Reality In Primary Educationmentioning
confidence: 99%