1989
DOI: 10.1086/209219
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Using Drama to Persuade

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Cited by 329 publications
(211 citation statements)
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References 17 publications
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“…We posit that because emotion gaming is readily available and well-learned, and because it is perceived to be more persuasive, people will in many circumstances be more likely to engage in emotion gaming than in the misrepresentation of non-emotional information. In fact, there is evidence supporting the relative persuasiveness and strength of affect-laden messages (Deighton, Romer, and McQueen 1989;Pham et al 2001). We suspect that people can intuit the greater effectiveness of emotion-laden cues and prefer to game emotions over non-emotional information.…”
Section: )mentioning
confidence: 93%
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“…We posit that because emotion gaming is readily available and well-learned, and because it is perceived to be more persuasive, people will in many circumstances be more likely to engage in emotion gaming than in the misrepresentation of non-emotional information. In fact, there is evidence supporting the relative persuasiveness and strength of affect-laden messages (Deighton, Romer, and McQueen 1989;Pham et al 2001). We suspect that people can intuit the greater effectiveness of emotion-laden cues and prefer to game emotions over non-emotional information.…”
Section: )mentioning
confidence: 93%
“…These researchers have stressed the importance of distinguishing between rational versus emotional appeals (Rothschild 1987), instrumental versus expressive messages (Holbrook and Hirschman 1982), or dramatic versus argumentative ads (Deighton et al 1989). Moreover, there is evidence supporting the relative effectiveness of affect-laden messages.…”
Section: Gaming Emotions or Expectations?mentioning
confidence: 99%
“…This can be likened to a drama, as discussed by Deighton, Romer, and McQueen (1989). They note that a drama is processed empathically, suggesting that empathy may be an important element in positive responses to charity appeals.…”
Section: Empathymentioning
confidence: 96%
“…Highly entertained viewers might discredit the brand once they discover what is being advertised, either due to disbelief if arguments are used, due to less relevance or meaningfulness of the ad, or due to less empathy if drama is used (Deighton et al 1989). Viewers might also pay less attention to a message that is associated with the brand once they are already entertained (Mitchell and Olson 1981).…”
Section: Caveats Final Considerations and Future Researchmentioning
confidence: 99%