2016 IEEE Conference on Intelligence and Security Informatics (ISI) 2016
DOI: 10.1109/isi.2016.7745486
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Using eye-tracking to investigate content skipping: A study on learning modules in cybersecurity

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Cited by 12 publications
(7 citation statements)
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“…A literature search resulted in the selection and inclusion of 12 articles [8,9,[12][13][14][15][18][19][20][21][22]. Based on these results, the module developers, along with the stakeholders, decided which learning mechanics would be used to fulfill the different learning objectives (Table 1).…”
Section: Theoretical Basismentioning
confidence: 99%
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“…A literature search resulted in the selection and inclusion of 12 articles [8,9,[12][13][14][15][18][19][20][21][22]. Based on these results, the module developers, along with the stakeholders, decided which learning mechanics would be used to fulfill the different learning objectives (Table 1).…”
Section: Theoretical Basismentioning
confidence: 99%
“…One important aspect was to prevent learners from skipping content, which would cause them to miss parts of the learning material [21] (Figures 5 and 6). In addition to setting triggers designed to restrict further access without engaging with the interactive content, the content was segmented in multiple slides and slide layers to keep the learner engaged [20].…”
Section: Theoretical Basismentioning
confidence: 99%
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“…We used previously identified resources to establish the theoretical background [20,[31][32][33][34][35][36][37]. These resources were extracted from Verschueren et al [22], which described the development of a serious game designed to reduce perioperative anxiety in children, and from our recent study describing the development of a gamified e-learning module that was used to teach the adequate use of PPE to prehospital personnel in the context of the COVID-19 pandemic [23].…”
Section: Theoretical Basismentioning
confidence: 99%