2018
DOI: 10.1016/j.ecns.2017.09.010
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Using Game-Based Virtual Reality with Haptics for Skill Acquisition

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Cited by 209 publications
(180 citation statements)
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References 21 publications
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“…The emergence of information technologies has provided educators with a dearth of new resources to facilitate and engage learners in the learning experience. There is however, a lack of clear guidance on their implementation, alignment to pedagogical approaches and impact on teaching effectiveness and learning outcomes 1. Research into virtual reality (VR) shows clear benefits in medical education in the development of surgical skills2 3 and, VR simulation has more recently proved valuable in nurse education to facilitate the application of theoretical knowledge to clinical contexts 4 5.…”
Section: Introductionmentioning
confidence: 99%
“…The emergence of information technologies has provided educators with a dearth of new resources to facilitate and engage learners in the learning experience. There is however, a lack of clear guidance on their implementation, alignment to pedagogical approaches and impact on teaching effectiveness and learning outcomes 1. Research into virtual reality (VR) shows clear benefits in medical education in the development of surgical skills2 3 and, VR simulation has more recently proved valuable in nurse education to facilitate the application of theoretical knowledge to clinical contexts 4 5.…”
Section: Introductionmentioning
confidence: 99%
“…This feature superior to the storyboard that developed by Sherry et al (2016). The combination of questions type and gestures provided also explore more abilities of the user rather than single setting like haptic for skill acquisition such as proposed by Butt, Kardong-Edgren, and Ellertson (2018).However, as a prototype, this VRS Padjadjaran storyboard only cover the case of ARI. It highly potential toimprove the VRS by adding more interaction such as symptoms, sounds and questions, to create different cases with the same context.…”
Section: Discussionmentioning
confidence: 99%
“…Rourke (2020) concluded that compared to traditional simulation, students who learn psychomotor skills using VR performed favorably for post-test knowledge scores, cognitive gains, skills performance scores, and skill success rate. Moreover, in a scoping review of the application and integration of immersive VR in nursing and midwifery, Fealy et al (2019) only located two articles-one being a concept development study on how VR could be used in nursing (Kilmon, Brown, Ghosh, & Mikitiuk, 2010) and the other an evaluation of an immersive VR game aimed at teaching urinary catheterization (Butt, Kardong-Edgren, & Ellertson, 2018). They concluded that VR can engage students in learning procedural skills and shows promise for other applications in nursing education.…”
Section: Virtual Reality As a Teaching Tool In Nursing Educationmentioning
confidence: 99%