2015
DOI: 10.1080/0144929x.2015.1046931
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Using game mechanics for field evaluation of prototype social applications: a novel methodology

Abstract: This paper describes a novel methodology to evaluate a social media application in its formative phase of design. Taking advantage of the experiences developed in the Alternate Reality Games, we propose to insert game mechanics in the test setting of a formative evaluation of a prototypical social system. As a use case, we present the evaluation of WantEat, a prototypical social mobile application in the gastronomical domain. The evaluation highlighted how the gamification of a field trial can yield good resul… Show more

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Cited by 20 publications
(9 citation statements)
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References 22 publications
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“…Attempts to identify the elements that make games challenging, motivating, and enjoyable with the goal of altering the elements of traditionally nongame activities or instruction “to afford … [the] motivating, enjoyable experiences” characteristic of gameplay (Deterding, ) (see also, Mayer, ; Rapp, Cena, Gena, Marcengo, & Console, ; Wikipedia, ).…”
Section: Introductionmentioning
confidence: 99%
“…Attempts to identify the elements that make games challenging, motivating, and enjoyable with the goal of altering the elements of traditionally nongame activities or instruction “to afford … [the] motivating, enjoyable experiences” characteristic of gameplay (Deterding, ) (see also, Mayer, ; Rapp, Cena, Gena, Marcengo, & Console, ; Wikipedia, ).…”
Section: Introductionmentioning
confidence: 99%
“…More specifically, students will test and demonstrate their social software elements. Reading: [51] Due: Written reflection on the learning experience (10%) W13 -Demo presentations This last lecture is entirely reserved to the group projects presentations. Due: Presentations (5%) and assessment of the group projects (final product and documentation (20%)).…”
Section: W09 -Socialification Examplesmentioning
confidence: 99%
“…These incentives could potentially influence frequency of use and mask the acceptance of an authentication mechanism. If we avoid incentives we have to ensure that the primary task is persuasive enough to motivate consumers to return to the application by offering actual benefits [39]. The barrier to their receiving such benefits is the experimental authentication mechanism.…”
Section: Authentication In the Wildmentioning
confidence: 99%
“…• Persuasive primary task The application should offer benefits and avoid perverse incentives that could influence behaviour [39], i.e. course credit and monetary rewards are significant benefits, potentially worth the cost of complex authentication.…”
Section: Authentication In the Wildmentioning
confidence: 99%