2013 IEEE Global Engineering Education Conference (EDUCON) 2013
DOI: 10.1109/educon.2013.6530243
|View full text |Cite
|
Sign up to set email alerts
|

Using games as a context for interdisciplinary learning: A case study at a Scottish primary school

Abstract: Games-based learning (GBL) is perceived by some educationalists as a highly motivating form of supplementary learning and is now being used more widely at different levels of education. Under the new Curriculum for Excellence (CfE) introduced in Scotland, teachers are expected to implement active learning with a focus on the child at the centre of the learning process to achieve optimum engagement. One of the approaches that is highly promoted under the CfE is GBL. This paper presents a case study conducted at… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Year Published

2017
2017
2024
2024

Publication Types

Select...
3
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
references
References 19 publications
(14 reference statements)
0
0
0
Order By: Relevance