2015
DOI: 10.1167/15.9.3
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Using high-fidelity virtual reality to study perception in freely moving observers

Abstract: Technological innovations have had a profound influence on how we study the sensory perception in humans and other animals. One example was the introduction of affordable computers, which radically changed the nature of visual experiments. It is clear that vision research is now at cusp of a similar shift, this time driven by the use of commercially available, low-cost, high-fidelity virtual reality (VR). In this review we will focus on: (a) the research questions VR allows experimenters to address and why the… Show more

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Cited by 56 publications
(39 citation statements)
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“…The variations in depth in our stimuli are very minimal in comparison with that found in natural results. The results of experiments using simple or reduced cue stimuli must therefore be treated with caution when considering our ultimate goal of understanding perception in the natural environment [6769]. …”
Section: Discussionmentioning
confidence: 99%
“…The variations in depth in our stimuli are very minimal in comparison with that found in natural results. The results of experiments using simple or reduced cue stimuli must therefore be treated with caution when considering our ultimate goal of understanding perception in the natural environment [6769]. …”
Section: Discussionmentioning
confidence: 99%
“…Recent advances in virtual reality (VR) and haptic device allow independent manipulations of visual and haptic inputs. Previous research has adapted such approach to understanding multi-modal sensory cue integration [Atkins et al 2001;Scarfe and Glennerster 2015]. Relatively little has been explored in using the virtual environment to measure multimodal material perception.…”
Section: Introductionmentioning
confidence: 99%
“…These challenges are resolved if visual feedback in VR is based on head motion in 3D space in freely-moving subjects, giving rise to a coherent visual, idiothetic and external multisensory input, an unperturbed action-perception loop, and a full repertoire of rodent behavior, while still preserving the precise control of visual stimuli in VR setups 26 . One such freely-moving VR (fmVR) system was introduced for human subjects as the Cave Automatic Virtual Environment (CAVE) 27 .…”
Section: Introductionmentioning
confidence: 99%