2008
DOI: 10.1007/s00530-008-0116-2
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Using high-level models for the creation of staged participatory multimedia events on TV

Abstract: Broadcasted television shows are becoming more interactive. Some broadcast TV shows allow even home viewers without professional equipment to be part of them. In this paper we present an approach that takes this concept even further. In the proposed kind of participation television viewers will not only participate in the show through interaction or video streams, but also be able to create and host their own show. The core of the presented approach consists of the use of high-level models to describe the diff… Show more

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Cited by 3 publications
(5 citation statements)
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“…The audience was invited into the virtual environment to participate in the content production, which was recorded to be broadcast on traditional television. In their research, they built the digital environment in which production occurred and defined a framework within which the audience interacted and participated to generate content: the interaction between performers and the audience was recorded to broadcast (Van den Bergh et al, 2007). This production model replicates a similar procedure found across Web 2.0 technologies, which is understandable as virtual worlds are part of the Web 2.0 paradigm (Rak, 2009).…”
Section: Defining Virtual Worlds Televisionmentioning
confidence: 99%
“…The audience was invited into the virtual environment to participate in the content production, which was recorded to be broadcast on traditional television. In their research, they built the digital environment in which production occurred and defined a framework within which the audience interacted and participated to generate content: the interaction between performers and the audience was recorded to broadcast (Van den Bergh et al, 2007). This production model replicates a similar procedure found across Web 2.0 technologies, which is understandable as virtual worlds are part of the Web 2.0 paradigm (Rak, 2009).…”
Section: Defining Virtual Worlds Televisionmentioning
confidence: 99%
“…Similarly additional symbols, such as the ParticipantElement and ActiveParticipantCollection as used in SPieLan [25] could be placed in a specific library complementing the interactors provided within CAP3 itself. Given appropriate tool support, this enables the creation of reusable modeling language extensions similar to the way reusable extensions are created for programming languages; through the creation of additional libraries.…”
Section: Cap3 Structural Specificationmentioning
confidence: 99%
“…Other interactors that are not part of CAP, can also belong to these groups of interactors. The Partici-pantElement and ActiveParticipantCollection as defined in SPieLan [25], for example, also belong to the interactors that show data; they are specialisations of respectively the Element and Collection interactors.…”
Section: Behavior Specificationmentioning
confidence: 99%
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