2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) 2020
DOI: 10.1109/aivr50618.2020.00050
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Using Marker Based Augmented Reality to teach autistic eating skills

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Cited by 12 publications
(9 citation statements)
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“…The analysis of the considered publications revealed that 43% (12/28) [ 29 , 31 - 33 , 36 , 39 , 43 , 44 , 47 , 50 , 51 , 53 ] stated that they were about children without mentioning the number of participants or their ages. Textbox 1 summarizes the data obtained.…”
Section: Resultsmentioning
confidence: 99%
“…The analysis of the considered publications revealed that 43% (12/28) [ 29 , 31 - 33 , 36 , 39 , 43 , 44 , 47 , 50 , 51 , 53 ] stated that they were about children without mentioning the number of participants or their ages. Textbox 1 summarizes the data obtained.…”
Section: Resultsmentioning
confidence: 99%
“…Marker-based AR relies on markers, which can take the form of QR codes, 2D barcodes, or distinctive, highly visible images. When a device captures an image with its camera, the AR software identifies the marker, determines the camera's position and orientation, and overlays virtual objects onto the screen [66]. This method has proven to be robust and accurate, and virtually all AR software development kits (SDKs) support marker-based tracking techniques.…”
Section: Marker-based Armentioning
confidence: 99%
“…Few works introduced wearable devices such as smart glasses [23], HoloLens [43], and helmets [32] or integrated advanced technologies such as the kinectical skeletal tracking system to AR solutions [26]. Almost all of the reviewed papers described marker-based AR solutions using both paper markers and objects as triggers [27,28,31,36]. Only a few papers [25,26,39,43,77] presented more complex solutions based on dynamic interactive augmentation [78], mixing object recognition and motion tracking for a location-based solution [24].…”
Section: Interventions Delivered In Educational Settingsmentioning
confidence: 99%