2021
DOI: 10.3390/educsci11080448
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Using Operational Scenarios in a Virtual Reality Enhanced Design Process

Abstract: Maritime user interfaces for ships’ bridges are highly dependent on the context in which they are used, and rich maritime context is difficult to recreate in the early stages of user-centered design processes. Operations in Arctic waters where crews are faced with extreme environmental conditions, technology limitations and a lack of accurate navigational information further increase this challenge. There is a lack of research supporting the user-centered design of workplaces for hazardous Arctic operations. T… Show more

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Cited by 21 publications
(12 citation statements)
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“…According to the studies analyzed, further research is needed on these technologies and their impact on education. Although their benefits are recognized, the studies conducted cannot be generalized because they are limited to short-term experiments [11].…”
Section: Related Workmentioning
confidence: 99%
“…According to the studies analyzed, further research is needed on these technologies and their impact on education. Although their benefits are recognized, the studies conducted cannot be generalized because they are limited to short-term experiments [11].…”
Section: Related Workmentioning
confidence: 99%
“…For most designers and researchers, the Arctic maritime context is an unfamiliar setting with hard-to-reach users [34] and a demanding context to access and work in overtime [9]. In order to continuously engage with this context after the initial field studies, our process contained a continuation of the previous fieldwork onboard icebreakers within a lab setting by using what we call VRROS (Figure 2) [27]. The VRROS represent the contextual approach for our second phase of design (Method 1) and for the whole process of usability testing (method 2).…”
Section: Figurementioning
confidence: 99%
“…The VRROS proved to be ideal for design development of UI concepts in the form of visual prototypes embedded in and immersed with the VR environment in the VRROS. This allowed us to rapidly test and evaluate design ideas and concepts according to a simulation of existing premises on a vessel [27,35]. In addition, the VRROS approach allowed us to maintain involvement with users, designers, and human factor (HF) specialists throughout the design and testing process.…”
Section: Figurementioning
confidence: 99%
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“…Given its ability to visualize any environment and interactively simulate hypothetical design solutions [42], virtual reality (VR) stands, at least in theory, well positioned to help inform the design of EL3. At the same time, as noted by Aylward et al, VR research is still in its infancy and is lacking many critical components to evaluate the reliability, validity, and generalizability of its methods and results [1].…”
Section: Introductionmentioning
confidence: 99%