Maritime user interfaces for ships’ bridges are highly dependent on the context in which they are used, and rich maritime context is difficult to recreate in the early stages of user-centered design processes. Operations in Arctic waters where crews are faced with extreme environmental conditions, technology limitations and a lack of accurate navigational information further increase this challenge. There is a lack of research supporting the user-centered design of workplaces for hazardous Arctic operations. To meet this challenge, this paper reports on the process of developing virtual reality-reconstructed operational scenarios to connect stakeholders, end-users, designers, and human factors specialists in a joint process. This paper explores how virtual reality-reconstructed operational scenarios can be used as a tool both for concept development and user testing. Three operational scenarios were developed, implemented in a full mission bridge simulator, recreated in virtual reality (VR), and finally tested on navigators (end-users). Qualitative data were captured throughout the design process and user-testing, resulting in a thematic analysis that identified common themes reflecting the experiences gained throughout this process. In conclusion, we argue that operational scenarios, rendered in immersive media such as VR, may be an important and reusable asset when supporting maritime design processes and in maritime training and education.
The Sea Traffic Management (STM) Validation Project is a European-based initiative with ambitions to improve maritime safety and efficiency through information sharing in real time. The purpose of this paper is to evaluate the “STM services,” which can be categorized as low-level automated functions designed to improve information exchange between ship and shore. Full-scale simulated scenarios were developed and tested on 16 professional vessel traffic service (VTS) operators comparing VTS operations as they are today with the added STM functionality. Data collection involved observations which assessed the frequency and type of interactions between ships and VTS, followed by questionnaires to provide an overall assessment of the user experience. The results indicate that the frequency and method of communication patterns between VTS operators and ships will be affected by the integration of the STM services. Additional access to navigational information could change the role of VTS operators in traffic situations compared with traditional operations. This paper discusses the findings from a socio-technical systems perspective while also addressing the individual STM services and their potential impact on VTS operations. This research provides valuable information for European VTS centers that could be affected by the implementation of e-Navigation and, specifically, the STM services.
A vessel convoy is a complex and high-risk operation completed during icebreaking operations in the Arctic. Icebreaker navigators need to continuously communicate with their crew while monitoring information such as speed, heading, and distance between vessels in the convoy. This paper presents an augmented reality user interface concept, which aims to support navigators by improving oversight and safety during convoy operations. The concept demonstrates how augmented reality can help to realize a situated user interface that adapts to user’s physical and operational contexts. The concept was developed through a human-centered design process and tested through a virtual reality simulator in a usability study involving seven mariners. The results suggest that augmented reality has the potential to improve the safety of convoy operations by integrating distributed information with heads-up access to operation-critical information. However, the user interface concept is still novel, and further work is needed to develop the concept and safely integrate augmented reality into maritime operations.
The Sea Traffic Management (STM) Validation project is a European based initiative which focuses on connecting and updating the maritime world in real time, with efficient information exchange. The purpose of this paper is to evaluate two functions developed during the project: a ship to ship route exchange (S2SREX) function and rendezvous (RDV) information layer, collectively referred to as S2SREX/RDV. S2SREX displays the route segment consisting of the next seven waypoints of the monitored route of a collaborating ship and the RDV layer that predicts a meeting point. S2SREX/RDV provides supplementary information to data acquired by existing navigation systems and is intended to improve situational awareness and safety through a more comprehensive understanding of the surrounding traffic. Chalmers University of Technology and Solent University completed an experiment using twenty-four experienced navigators in bridge simulators. Six traffic scenarios were developed by subject matter experts and tested with and without S2SREX/RDV functionalities. Qualitative data were collected using post-test questionnaires and group debriefs to evaluate the participants’ perceptions of S2SREX/RDV in the various traffic scenarios, and quantitative data were collected to assess the ship distances and behavior in relation to the International Regulations for Preventing Collisions at Sea (COLREGs). The results revealed that participants generally trusted the S2SREX/RDV information, and most used S2SREX/RDV for decision support. The quantitative assessment revealed that the COLREGs were breached more often when S2SREX/RDV was used. Experimental findings are discussed in relation to safety, trust, reliance, situational awareness, and human-automation interaction constructs.
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