2012 Sixth International Conference on Complex, Intelligent, and Software Intensive Systems 2012
DOI: 10.1109/cisis.2012.108
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Using Serious Games to Motivate Children with Cystic Fibrosis to Engage with Mucus Clearance Physiotherapy

Abstract: Abstract-Positive expiratory pressure (PEP) therapy is an effective method for removing mucus build-up in the lungs of sufferers of chronic lung diseases such as cystic fibrosis (CF). However, the compliance by young children and adolescents to undertake such physiotherapy can lead to confrontation and stressful situations within families, and can impact on the health of the individual. We have developed game software which is controlled through breathing into a PEP mask or mouthpiece using an air pressure sen… Show more

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Cited by 12 publications
(14 citation statements)
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“…The clinicians were looking for a novel way to make respiratory therapy more engaging for their young patients. An initial environment scan and literature review targeting CF games showed us only a few games ( AstroPEP , CFpal , Creep Frounter , Flower for all , KIbreath , LudiCross , and MyCarnival [12,20]), which were all very basic games and were not available to the public. Discussions enabled the students to understand the PEP exercise to build the game (Figure 1).…”
Section: Methodsmentioning
confidence: 99%
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“…The clinicians were looking for a novel way to make respiratory therapy more engaging for their young patients. An initial environment scan and literature review targeting CF games showed us only a few games ( AstroPEP , CFpal , Creep Frounter , Flower for all , KIbreath , LudiCross , and MyCarnival [12,20]), which were all very basic games and were not available to the public. Discussions enabled the students to understand the PEP exercise to build the game (Figure 1).…”
Section: Methodsmentioning
confidence: 99%
“…Transforming the respiratory therapy into a digital game has shown promising results in increasing adherence [12,13]. Digital games are artificial systems in which players interact, which comprise conflict, rules, and quantifiable outcomes [14].…”
Section: Introductionmentioning
confidence: 99%
“…One, in sharing the origin, our adaptations, and execution of our approach involving children and experts, we show the possibility and attainability of this approach even in a 1 Following Stålberg et al we believe that an adult adopting a child perspective cannot interpret the child's perspective accurately, not even when engaging with the same situations [53]. Although we use the term co-design, the involvement with only four afternoon sessions and a pilot is less than typically done in this field, we do (mis)use the term co-design, as we aim for giving children a real voice in the design process [12].Note, that keeping close to children's input resulted in not always the most (adult's) logical mappings of breathing to in-game actions, whereas Nacke et al [35] point out the importance of this mapping in breathing or other biofeedback games, reiterated by [41,67], and Tennent et al [54] mention frustration of players when the game does not follow a particular affordance for mapping. 2 See [41] for a non-tailored version of a 'suite of games' incorporating breathing as an input for people with Cystic Fibrosis (CF), and [2] for an extensive set of breathing games for CF designed with therapists and many developers.…”
Section: Novelty and Added Valuementioning
confidence: 99%
“…There are also commercial systems for respiratory muscle training for children with lung-related diseases [61,68]. Furthermore, various studies on breathing games target Positive Expiratory Pressure (PEP) physiotherapy for people with Cystic Fibrosis (CF) [41,67], relaxation exercises [1,43,51] 3 including an attempt of calming children during drawing blood [52], and investigating entertainment-purposes [24,35,54].…”
Section: Related Workmentioning
confidence: 99%
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