2007 IEEE Symposium on Computational Intelligence and Games 2007
DOI: 10.1109/cig.2007.368093
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Using Stochastic AI Techniques to Achieve Unbounded Resolution in Finite Player Goore Games and its Applications

Abstract: Abstract-The Goore Game (GG) introduced by M. L. Tsetlin in 1973 has the fascinating property that it can be resolved in a completely distributed manner with no intercommunication between the players. The game has recently found applications in many domains, including the field of sensor networks and Quality-of-Service (QoS) routing. In actual implementations of the solution, the players are typically replaced by Learning Automata (LA). The problem with the existing reported approaches is that the accuracy of … Show more

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Cited by 16 publications
(22 citation statements)
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“…This proof is not repeated here, but can be included if requested by the Referees. 7 In the interest of simplicity, at this juncture we have assumed thatd j are independent of each other. We believe that this assumption can be easily relaxed by considering only the individual d j 's as in Eq.…”
Section: If We Define a Quantity Y Asmentioning
confidence: 99%
See 1 more Smart Citation
“…This proof is not repeated here, but can be included if requested by the Referees. 7 In the interest of simplicity, at this juncture we have assumed thatd j are independent of each other. We believe that this assumption can be easily relaxed by considering only the individual d j 's as in Eq.…”
Section: If We Define a Quantity Y Asmentioning
confidence: 99%
“…LA have found applications in a variety of fields, including game playing [7], parameter optimization [8], channel selecting for secondary users in cognitive radio networks [9,10], solving knapsack problems [11], optimizing the web polling problem [12,13], stochastically optimally allocating limited resources [11,14,15], service selection in stochastic environments [16], vehicle path control [17], and assigning capacities in prioritized networks [18]. LA have also been used in natural language processing, string taxonomy [19], graph patitioning [20], and map learning [21].…”
Section: Applications Of Lamentioning
confidence: 99%
“…They have been used in game playing [6,7], parameter optimization [8,9], vehicle path control [10], channel selection in cognitive radio networks [11], assigning capacities in prioritized networks [12], and resource allocation [13]. LA have also been used in natural language processing, string taxonomy [14], graph patitioning [15], and map learning [16].…”
Section: Learning Automata and Their Applicationsmentioning
confidence: 99%
“…They have been used in game playing [4][5][6][7][8][9][10], parameter optimization [11,12], channel selection in cognitive radio networks [13], assigning capacities in prioritized networks [14], solving knapsack problems [15], optimizing the web polling problem [16,17], stochastically optimally allocating limited resources [15,18,19], service selection in stochastic environments [20], numerical optimization [21], web crawling [22], microassembly path planning [23], multiagent learning [24], and in batch sequencing and sizing in just-intime manufacturing systems [25]. An asynchronous actionreward learning has been used for nonstationary serial supply chain inventory control [26].…”
Section: Learning Automata: Concept and Their Applicationsmentioning
confidence: 99%