2006
DOI: 10.1016/j.infsof.2005.10.005
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Using use case patterns to estimate reusability in software systems

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Cited by 16 publications
(2 citation statements)
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“…In software engineering, a pattern is generally defined as "a common solution that can be applied to a common problem in a given context" [5]. In particular, much research work has been devoted to interaction patterns in user interfaces, i.e.…”
Section: Interaction Patterns In Nfc Interfacesmentioning
confidence: 99%
“…In software engineering, a pattern is generally defined as "a common solution that can be applied to a common problem in a given context" [5]. In particular, much research work has been devoted to interaction patterns in user interfaces, i.e.…”
Section: Interaction Patterns In Nfc Interfacesmentioning
confidence: 99%
“…An approach for specifying use case patterns that includes phases for maintenance and quality control has been given (Issa, Odeh, & Coward, 2006). However, this study has the following limitations: it focuses on the template for describing use case patterns in its first phase, it does not define the meaning of quality of a collection of patterns, it does not cover certain origins (such as discovery of new relationships among patterns, internal or external to the collection of use case patterns, or discovery of duplicate patterns upon comparison of multiple collections of patterns) for the need of maintenance, and it does not take into consideration the people involved in the process.…”
Section: Related Work On the Production Of Patternsmentioning
confidence: 99%