2021
DOI: 10.20870/ijvr.2021.21.1.3046
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Using virtual reality treadmill as a locomotion technique in a navigation task: Impact on user experience – case of the KatWalk

Abstract: This paper reports empirical results from a study on the impact of the KatWalk virtual reality omnidirectional treadmill on the user experience. The omnidirectional treadmill is a mechanical device, that allows the user to perform locomotive motion in any direction, allowing for 360 degrees of horizontal movement. This locomotion method appeared as a potential solution of the locomotion problem in virtual reality after the emergence and the democratization of the new generation of head-mounted display systems … Show more

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Cited by 19 publications
(4 citation statements)
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“…Additionally, compatibility issues may arise when using devices other than the specified device depending on the type of tracker used. Moreover, research on using treadmills for WIP applications is ongoing with constant hardware advancements [18]. This method offers the advantage of virtually replicating the real-world movements of users.…”
Section: Related Workmentioning
confidence: 99%
“…Additionally, compatibility issues may arise when using devices other than the specified device depending on the type of tracker used. Moreover, research on using treadmills for WIP applications is ongoing with constant hardware advancements [18]. This method offers the advantage of virtually replicating the real-world movements of users.…”
Section: Related Workmentioning
confidence: 99%
“…Walking-in-place (WIP) is still a prevalent VR locomotion technique (corresponding with the results from [3]). When looking more closely into the studies using WIP, a considerable number of them used treadmills for motion performance [11,31,35,41,53,58], which may suggest a need for "a more explicit focus on the perceived naturalness of WIP techniques; i.e., the degree to which WIP locomotion feels like real walking" [63]. Achieving higher levels of immersion may be the goal here, and more work on that topic, theoretical or technical, could be a promising research direction.…”
Section: Prevalent Vr Locomotion Techniquesmentioning
confidence: 99%
“…Manufacturers of VR peripheral devices provide various types of treadmills that try to mitigate this issue. Generally, VR developers strive to make the applications they build as intuitive as possible [11]. The best way to achieve this goal is to base these applications on the analogies of real-world experiences.…”
Section: Introductionmentioning
confidence: 99%