2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) 2016
DOI: 10.1109/ismar-adjunct.2016.0070
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Using Visual Effects to Facilitate Depth Perception for Spatial Tasks in Virtual and Augmented Reality

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Cited by 22 publications
(11 citation statements)
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“…The potential depth cues influencing design decisions and depth perception are still not well comprehended. Cidota et al [51] studied the visual influence on the depth perception rendered in VR and AR environments. The conclusion of this work affirmed previous studies results and emphasises that visual fade and blur induce degradation of depth perception in both environments (Table 2).…”
Section: Depth Perception In Armentioning
confidence: 99%
“…The potential depth cues influencing design decisions and depth perception are still not well comprehended. Cidota et al [51] studied the visual influence on the depth perception rendered in VR and AR environments. The conclusion of this work affirmed previous studies results and emphasises that visual fade and blur induce degradation of depth perception in both environments (Table 2).…”
Section: Depth Perception In Armentioning
confidence: 99%
“…Cidota et al [3] performed a similar study with a focus on serious games. They measured subjective usability and task performance in AR and VR under various visual effects such as blurring and fading on a simple hand-based select-and-move task designed to measure depth perception performance.…”
Section: Related Workmentioning
confidence: 99%
“…Researchers in spatial perception in VR noted that users generally underestimate distances in virtual environments [1]. Improving users' spatial perception in a virtual environment affects various VR applications, including architectural design [7], construction practices [8], and serious games that assess motion disorders [9].…”
Section: Spatial Perception In Virtual Environmentmentioning
confidence: 99%
“…Researchers have been investigating approaches to improve spatial perception in VR, such as depth cues [10], visual effects applied to 3D content [9], haptic feedback [11], freedom of movement [12], visual and audio cues [13], and virtual environment setup [6,14]. These approaches are interventions focusing on user interactions with VR applications.…”
Section: Spatial Perception In Virtual Environmentmentioning
confidence: 99%