2005
DOI: 10.1145/1869667.1869671
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Utilizing authentic, real-world projects in information technology education

Abstract: UNDERGRADUATE SOFTWARE ENGINEERING COURSESComputer science courses have utilized real-world, customerdriven projects with mixed success for years. There is a large body of anecdotal and empirical evidence to support the idea that students learn via authentic customer interactions in database, software engineering, and other computer science courses. This paper demonstrates that such real-world projects are also applicable to Information Technology classes. By allowing students to apply the theoretical principl… Show more

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Cited by 14 publications
(7 citation statements)
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“…Preston [17] described the use of real-world projects in Information Technology education. The use of such projects was found to allow students to apply the theoretical knowledge they previously learned and solidify their understanding of the subject matter.…”
Section: Related Workmentioning
confidence: 99%
“…Preston [17] described the use of real-world projects in Information Technology education. The use of such projects was found to allow students to apply the theoretical knowledge they previously learned and solidify their understanding of the subject matter.…”
Section: Related Workmentioning
confidence: 99%
“…Students are frequently motivated by projects where their efforts can positively impact a client or broader user community [1][2][3]. These experiences also provide students an opportunity for authentic learning characterized by high relevance, ill-defined problems, and complex tasks [4].…”
Section: Introductionmentioning
confidence: 99%
“…Given the choice, this author's students have elected to work on harder projects when they involve a 3D printer. Authentic learning experiences also provide students an opportunity for authentic learning characterized by high relevance, ill-defined problems, and complex tasks [1][2][3].…”
Section: Introductionmentioning
confidence: 99%