2020
DOI: 10.1089/g4h.2019.0081
|View full text |Cite
|
Sign up to set email alerts
|

Validation of a Motor-Cognitive Assessment for a Stepping Exergame in Older Adults: Use of Game-Specific, Internal Data Stream

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
10
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
6

Relationship

1
5

Authors

Journals

citations
Cited by 7 publications
(10 citation statements)
references
References 33 publications
0
10
0
Order By: Relevance
“…Training-induced gains were maintained 10 weeks after training cessation, indicating the long-term effectiveness of the stepping exergame training to sustainably improve exergame-based stepping performances which may be highly relevant for avoiding falls. To the best of our knowledge, this is the first study to provide data on the effectiveness and sustainability of a stepping exergame training in improving complex motorcognitive stepping performances assessed by comprehensively validated internal outcome measures [19]. Stepping reaction times were log-transformed to satisfy the normality assumption for statistical analysis * calculated as follows: ((retest scorebaseline score) / baseline score) × 100 † P-values and effect sizes (η p 2 ) are given for group effects with adjustment for baseline covariates as calculated by analysis of covariance (ANCOVA).…”
Section: Discussionmentioning
confidence: 99%
See 3 more Smart Citations
“…Training-induced gains were maintained 10 weeks after training cessation, indicating the long-term effectiveness of the stepping exergame training to sustainably improve exergame-based stepping performances which may be highly relevant for avoiding falls. To the best of our knowledge, this is the first study to provide data on the effectiveness and sustainability of a stepping exergame training in improving complex motorcognitive stepping performances assessed by comprehensively validated internal outcome measures [19]. Stepping reaction times were log-transformed to satisfy the normality assumption for statistical analysis * calculated as follows: ((retest scorebaseline score) / baseline score) × 100 † P-values and effect sizes (η p 2 ) are given for group effects with adjustment for baseline covariates as calculated by analysis of covariance (ANCOVA).…”
Section: Discussionmentioning
confidence: 99%
“…Identical stepping exergame tasks were used for training and assessment purposes. The assessment strategy specifically tailored to the specific training tasks included outcome measures directly derived from the internal game-based data stream, which has previously successfully and comprehensively validated in older adults, showing good feasibility, test-retest reliability and construct validity, as well as excellent sensitivity to change [19]. Primary outcome measures were defined as stepping reaction time (SRT) and game scores.…”
Section: Exergame-based Outcome Measuresmentioning
confidence: 99%
See 2 more Smart Citations
“… 17 , 18 Although their effects are traditionally assessed using external outcome measures after gameplay, 17 , 18 parameters extracted directly from the exergames may be used to monitor both the cognitive and the physical state of older adults. 19 , 20 For example, parameters extracted from a balance training exergame employing a three-dimensional movable plate presented moderate-to-high correlations with established motor and cognitive tests in older adults with mild-to-moderate dementia. 19 Similar results were obtained for an exergame training program applied to cognitively intact older adults that used a stepping platform to detect multidirectional steps.…”
Section: Introductionmentioning
confidence: 99%