This paper analyzes the joint assessment of video quality, spatial and social presence, empathy, attitude, and attention in three conditions: (A) visualizing and rating the perceptual quality of contents in a Head-Mounted Display (HMD), (B) visualizing the contents in an HMD, and (C) visualizing the contents in an HMD where participants can see their hands and take notes. The experiment simulates an immersive communication environment where participants attend three conversations of different genres and from different acquisition perspectives, designed and acquired in the context of international experiences. In this paper, video quality is evaluated with Single-Stimulus Discrete Quality Evaluation (SSDQE) methodology. Spatial and social presence are evaluated with questionnaires adapted from the literature. Initial empathy is assessed with Interpersonal Reactivity Index (IRI) and a questionnaire is designed to evaluate the attitude changes. Attention is evaluated with three questions about the conversations of the contents that had pass/fail answers. Fifty-four participants were evenly distributed among A, B, and C conditions taking into account their international experience backgrounds (working or studying in a foreign country), obtaining a balanced and diverse sample of participants. The results from the subjective test validate the proposed methodology in VR communications, showing that video quality experiments can be adapted to conditions imposed by experiments focused on the evaluation of socioemotional features in terms of contents of long-duration, actor and observer acquisition perspectives, and genre. In addition, the positive results related to the sense of social and spatial presence imply that technology can be relevant in the analyzed use case. Other main results are: the acquisition perspective greatly influences social presence and all the contents have a positive impact on all participants on their attitude towards international experiences (interest, respect, tolerance, and social sensitivity).Finally, the annotated dataset, Student Experiences Around the World dataset (SEAW-dataset), obtained from the experiment is made publicly available for the research community.