2022
DOI: 10.35134/jpti.v9i2.135
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Validitas Perancangan Game Edukasi Berbasis Android pada Mata Pelajaran Informatika

Abstract: This study aims to describe the validity of Android-based educational game learning media in the Informatics subject at SMK Negeri 9 Padang. This research is a Research and Development study conducted in class X at SMK Negeri 9 Padang. The test subjects in this study were class X students majoring in Culinary and Hospitality. The instrument used is a media validation sheet which will be validated by material experts, media experts and linguists. The results of the assessment of the three validators obtained a … Show more

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Cited by 2 publications
(2 citation statements)
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“…The questionnaire had 20 statement items. Five statements are about content feasibility, four statements are about graphic components, five statements are about the presentation components, and six questions are about the software for the developed extracurricular e-learning (Radyuli et al, 2022). The table above shows the categories of the questionnaire, the number of statements in each category, and the average score for each category based on the participants' responses.…”
Section: Disseminatementioning
confidence: 99%
“…The questionnaire had 20 statement items. Five statements are about content feasibility, four statements are about graphic components, five statements are about the presentation components, and six questions are about the software for the developed extracurricular e-learning (Radyuli et al, 2022). The table above shows the categories of the questionnaire, the number of statements in each category, and the average score for each category based on the participants' responses.…”
Section: Disseminatementioning
confidence: 99%
“…Proses transisi ini menghadirkan tantangan bagi para kreator dalam meningkatkan kompetensi dan kemahiran teknologi yang lebih tinggi daripada sebelumnya. Media pembelajaran tidak hanya di lakukan pada sekolah formal melainkan dengan media pembelajaran digital yang dapat di akses oleh siapa pun, dimana pun dan kapan pun baik terhubung dengan internet maupun tidak terhubung dengan internet [7]. Pembelajaran berbasis digital menekankan pada publikasi informasi yang bertujuan menambah wawasan bagi pengguna digital dengan menyajikan informasi yang menarik, mudah di akses dan mudah untuk dipahami oleh seluruh kalangan sehingga terciptanya pendidikan yang berkualitas [8].…”
Section: Pendahuluanunclassified