<span>The condition of all countries in the world is devastated by the presence of a corona virus epidemic known as Corona Virus Diseases-19 (COVID-19). The efforts of the Indonesian government to break the chain of distribution of COVID-19 in the midst of society is to impose a policy of keeping distance, avoiding publicity, frequent hand washing and wearing masks. This also has an impact on the field of education where learning from home is also known as work from home (WFH). Learning is done with an online learning system that at least applies distance, physical social protection. Blended learning is one that is done using the Edmodo application, which can be done online at home. The purpose of this study is to find out how effective the use of the blended-learning learning model with Edmodo applications is to students of Informatics Engineering Education during the COVID-19 pandemic. This research is a quasi-experimental design with a pre-test and post-test control group. The results of this study indicate that the use of Edmodo's blended-learning learning model in Information Technology Education students during the COVID-19 pandemic period is effective and can be used as a virtual learning solution.</span>
This study aims to determine whether there is influence of Inquiry learning model using Google Form on the learning outcomes of class X digital communication and simulation subjects based on research conducted at SMK Negeri 9 Padang, Jl. Bundo Kanduang No. 18 West Padang class X Culinary department in odd semester 2018/2019 academic year, obtained the final average value in the experimental class given learning with the Inquiry model of 88.78 and the control class given learning using the conventional method of 77.19. The test results t_count ^ = 8.5221, for ttable ^ = 2.338 so that it is obtained t_count ^> t table ^ (8.5221> 2.338. Thus H0 is rejected and H1 is accepted, which means that there is a positive effect of applying Inquiry learning models using Google Form against learning outcomes of class X digital simulation and communication subjects at SMK Negeri 9 Padang in the odd semester of the 2018/2019 academic year.
Advances in science and technology that move so fast provide very significant changes to human life, especially in the field of education and learning. This study aims to design and develop a combination of Android-based learning media that can be used on communication devices such as smartphones in the hope of increasing students' understanding of computer maintenance. The type of research used is research and development (R&D) using a 4D model, namely define, design, development and dissemination which produces android-based learning media products. The instrument used in this study was in the form of a questionnaire distributed to lecturers and students as well as experts to test the feasibility. based on the analysis, it was found that the feasibility test for this android-based learning media was 82.83%, with a valid interpretation of the level of validity of the use. The results of the overall practicality assessment from the practicality test were obtained at 86.34%, so that the practicality level could be interpreted as very practical to use. The results of the overall assessment of the effectiveness test for the effectiveness assessment are 100% so that it can be interpreted as being very effectively used. Thus, this learning media is valid to use, very practical to use and very effectively used in computer maintenance lectures.
Ilmu dan kompetensi berubah dengan sangat cepat seperti selama pandemic covid-19 ini, kebijakan yang dilakukan harus siap dengan perubahan setiap saat. Dinamika dibutuhkan untuk bisa fleksibel dan kreatif dalam menghadapi perubahan. Oleh karena itu mahasiswa harus mempunyai kapasitas baru untuk menjadi SDM di masa depan yang siap untuk berpengalaman hari ini dan merancang di hari esok. Kita tidak bisa hanya mengacu pada text book cara belajar kita selama ini. Oleh karena itu, kita perlu menyiapkan SDM unggul yang menguasai berbagai bidang keilmuan, siap berkolaborasi lintas disiplin keilmuan, dan siap jadi penyelesai berbagai permasalahan yang kompleks. Merealisasikan salah satu bentuk kegiatan pembelajaran di luar program studi, berdasarkan Permendikbud No 3 Tahun 2020 Pasal 15 ayat (1) yaitu magang atau praktek kerja. Program ini dapat dilakukan selama 1-2 semester sehingga memberikan pengalaman yang cukup kepada mahasiswa, pembelajaran langsung di tempat kerja (experiential learning). Fakultas Keguruan dan Ilmu Pendidikan (FKIP) adalah salah satu fakultas yang ada di Universitas Putra Indonesia YPTK yang memiliki program kependidikan. FKIP UPI YPTK yang memiliki progran praktek lapangan industri/magang. Praktek Lapangan Industri (PLI) bertujuan untuk penerapan dan pengembangan ilmu pengetahuan dan keterampilan mahasiswa didunia kerja/ dunia industri Praktek Lapangan Industri ini nantinya diarahkan dan merupakan salah satu bentuk realisasi dari kampus merdeka.
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