2019
DOI: 10.1109/tvcg.2019.2899249
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Varifocal Occlusion for Optical See-Through Head-Mounted Displays using a Slide Occlusion Mask

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Cited by 44 publications
(11 citation statements)
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“…To tackle this issue, new AR displays are emerging. Some can change their focal distance to provide a proper accommodation cue [1,10], and even to provide varifocal occlusion [15]. However, such devices are still prototypes and need further development to be used as "all-in-one," compact and wearable, AR headsets.…”
Section: Introductionmentioning
confidence: 99%
“…To tackle this issue, new AR displays are emerging. Some can change their focal distance to provide a proper accommodation cue [1,10], and even to provide varifocal occlusion [15]. However, such devices are still prototypes and need further development to be used as "all-in-one," compact and wearable, AR headsets.…”
Section: Introductionmentioning
confidence: 99%
“…Again the significance of the result is that correct occlusion relationships are created and used to give an unparalleled sense of depth to a virtual image in an OST-HMD. Fig 4(b) demonstrates significant improvements of our newly proposed OCOST-HMD architecture in terms of system specification such as FOV and resolution, optical performance, dynamic range of the real and virtual content, , form factor, and viewpoint perspective, as compared to previous works [2][3][4][5][6][7][8][9][10][11][12].…”
Section: -2 / a Wilsonmentioning
confidence: 90%
“…Un-edited AR view captured by a camera through a typical OST-HMD that lacks occlusion capability Recently there have been several different attempted solutions to achieve mutual occlusion in an OST-HMD. These attempts can be broken down into two clear categories: direct ray blocking occlusion, which involves the selective blocking of rays from a see-through scene without focusing them [3][4][5] and per-pixel modulation occlusion, which requires an objective optics to focus the see-through view at an intermediate image plane to selectively modulate the real scene pixel by pixel through an occlusion mask [6][7][8][9][10][11][12]. While both occlusion methods have their unique advantages, per-pixel modulation occlusion tends to be preferred when it comes to environment versatility, light efficiency, diffraction artifacts and accuracy of the occlusion mask(s).…”
Section: Introductionmentioning
confidence: 99%
“…The contrast and visibility of displayed virtual images are also reduced significantly without occlusion, especially in bright ambient light conditions. Several works have been reported for occlusion-capable OST NEDs [1][2][3][4][5][6][7][8][9][10]. Typical architectures form a conjugate image of the real scene onto an SLM for masking, and a second SLM forms the virtual images to be displayed.…”
mentioning
confidence: 99%
“…The two SLMs are then added by an optical combiner before projection into the observer's eye. After the preliminary work of Kiyokawa et al [1], various implementations, including the use of a freeform prism [2], a compact package using stock lenses [3] or a double-pass configuration [4], the use of an x -prism [5], and mechanical sliding of the masking SLM for varifocal occlusion [6] have been reported. Direct placement of the masking SLM in front of the eye has also been proposed [7] with the use of a microlens array [8] or computational stacked display configuration [9] for three-dimensional (3D) occlusion.…”
mentioning
confidence: 99%