2016
DOI: 10.1007/s00415-016-8067-6
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Vestibular contribution to three-dimensional dynamic (allocentric) and two-dimensional static (egocentric) spatial memory

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Cited by 12 publications
(10 citation statements)
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“…With respect to orientation in space, vestibular input from the otolith organs in stationary subjects enables a two-dimensional (egocentric) spatial orientation, input from the semicircular canals and otolith organs in mobile subjects contributes to a three-dimensional (allocentric) spatial orientation. The novelty of such a concept is that two reference frames—”egocentric and allocentric”—are attributed to two operational modes—“static and dynamic” (7). An explanation involving a strictly dichotomous separation, however, is too simple, since both reference frames and modes of operation have to be integrated according to the particular task in natural environments.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…With respect to orientation in space, vestibular input from the otolith organs in stationary subjects enables a two-dimensional (egocentric) spatial orientation, input from the semicircular canals and otolith organs in mobile subjects contributes to a three-dimensional (allocentric) spatial orientation. The novelty of such a concept is that two reference frames—”egocentric and allocentric”—are attributed to two operational modes—“static and dynamic” (7). An explanation involving a strictly dichotomous separation, however, is too simple, since both reference frames and modes of operation have to be integrated according to the particular task in natural environments.…”
Section: Introductionmentioning
confidence: 99%
“…An explanation involving a strictly dichotomous separation, however, is too simple, since both reference frames and modes of operation have to be integrated according to the particular task in natural environments. Thus, tests of vestibular function (in virtual or real environments) involve a static, two-dimensional and a dynamic, three-dimensional mode of action, respectively (7).…”
Section: Introductionmentioning
confidence: 99%
“…Desktop-based virtual reality (VR) setups may not be the optimal choice to study the vestibular contribution to spatial navigation, because they only test the 2-dimensional static vestibular spatial memory and are predominantly visually guided 18,19 . In comparison, real-space navigation allows for multisensory and specifically 3D vestibular inputs induced by translational and rotational head and body movements 1,20 .…”
mentioning
confidence: 99%
“…Current testing involves seated pen and paper or two-dimensional computerbased tasks during which the vestibular system has minimal stimulation relevant to movement through space (Guilford, 1956;Money et al, 1965;Ekstrom et al, 1976;Vandenberg and Kuse, 1978;Moffat et al, 1998;Adamo et al, 2012;Pai et al, 2012;Chan et al, 2016;Wood et al, 2016). While these static tests can evaluate components of spatial navigation and spatial memory, their sedentary nature fails to test vestibular, and somatosensory cues, interaction with the environment, and the planning and cognitive resources required in realworld navigation (Brandt and Dieterich, 2016;Cogné et al, 2017;Colombo et al, 2017;Wei et al, 2020). The triangle completion test overcomes this lack of vestibular contribution and assesses components of spatial navigation not easily assessed in seated tasks.…”
Section: Introductionmentioning
confidence: 99%