2013
DOI: 10.1145/2461912.2462000
|View full text |Cite
|
Sign up to set email alerts
|

Video-based hand manipulation capture through composite motion control

Abstract: This paper describes a new method for acquiring physically realistic hand manipulation data from multiple video streams. The key idea of our approach is to introduce a composite motion control to simultaneously model hand articulation, object movement, and subtle interaction between the hand and object. We formulate videobased hand manipulation capture in an optimization framework by maximizing the consistency between the simulated motion and the observed image data. We search an optimal motion control that dr… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
33
0

Year Published

2013
2013
2023
2023

Publication Types

Select...
5
3
2

Relationship

1
9

Authors

Journals

citations
Cited by 83 publications
(33 citation statements)
references
References 31 publications
(21 reference statements)
0
33
0
Order By: Relevance
“…Traditionally, hand tracking relied on 2D models but pose variability and occlusions have limited general applicability (see [12,46] for surveys). Recently, sophisticated methods using articulated 3D models have demonstrated high fidelity single and two-handed tracking and even physical object interactions [3,9,10,42,64]. However, these techniques are non-real time making them unsuitable for many interactive applications.…”
Section: Related Workmentioning
confidence: 99%
“…Traditionally, hand tracking relied on 2D models but pose variability and occlusions have limited general applicability (see [12,46] for surveys). Recently, sophisticated methods using articulated 3D models have demonstrated high fidelity single and two-handed tracking and even physical object interactions [3,9,10,42,64]. However, these techniques are non-real time making them unsuitable for many interactive applications.…”
Section: Related Workmentioning
confidence: 99%
“…Previous works on the hand in computer graphics have focused on geometry acquisition and retargeting of the whole hand [Kurihara and Miyata 2004;Li et al 2007;Huang et al 2011], musculotendon simulation based on kinematic muscle paths and moment arms [Albrecht et al 2003;Tsang et al 2005], and grasping and interaction with the environment [ElKoura and Singh 2003;Kry and Pai 2006;Pollard and Zordan 2005;Liu 2008;Liu 2009;Zhao et al 2013;Wang et al 2013]. In our work, we focus on the movement of the fingers and not of the hand and the forearm.…”
Section: Musculotendon Simulatormentioning
confidence: 99%
“…They achieved lower posture estimation errors than those of Oikonomidis et al [4], but thus far their approach is not real-time. Wang et al [10] realized motion capture of hand grasping and manipulation data by simultaneously modeling hand articulation, object movement, and interactions between the two in an optimization framework. They obtained physically accurate results, but their method is also not real-time.…”
Section: Related Workmentioning
confidence: 99%