2021
DOI: 10.2196/17017
|View full text |Cite
|
Sign up to set email alerts
|

Video Game–Based Rehabilitation Approach for Individuals Who Have Undergone Upper Limb Amputation: Case-Control Study

Abstract: Background Brain plasticity is an important factor in prosthesis usage. This plasticity helps with brain adaptation to learn new movement and coordination patterns needed to control a prosthetic hand. It can be achieved through repetitive muscle training that is usually very exhausting and often results in considerable reduction in patient motivation. Previous studies have shown that a playful concept in rehabilitation can increase patient engagement and perseverance. … Show more

Help me understand this report
View preprint versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
34
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
6
1

Relationship

1
6

Authors

Journals

citations
Cited by 20 publications
(34 citation statements)
references
References 35 publications
0
34
0
Order By: Relevance
“…This effect may be minimal or no association at all based on the study by Huygelier et al [57]. No muscle cramps or fatigue were experienced by any participant which shows that virtual activity of using Myo Gesture Control Armband is not fatiguing at all and is supported by the study by Hashim et al [58].…”
Section: Discussionmentioning
confidence: 58%
“…This effect may be minimal or no association at all based on the study by Huygelier et al [57]. No muscle cramps or fatigue were experienced by any participant which shows that virtual activity of using Myo Gesture Control Armband is not fatiguing at all and is supported by the study by Hashim et al [58].…”
Section: Discussionmentioning
confidence: 58%
“…Using a software environment is not singular [ 53 , 54 ] and offers the possibility of testing the subject’s ability to voluntarily control the musculature at the amputation site and, following the series of tests, choosing the subset of sEMG signals most useful in the use of a myoelectric prosthesis. Moreover, using the virtual equivalents of the healthy hand and exoprosthesis allows the subject to become familiar with this type of myoprosthesis and train safely before the prosthesis is purchased.…”
Section: Discussionmentioning
confidence: 99%
“…Most of the studies were done in Canada (n = 4, 19%) 24,27,31,36 and México (n = 3, 14%), 18,20,29 respectively. Turkey, 19,33 Taiwan, 25,30 Malaysia, 28 and China 34 were the only Asian countries that focused on upper limb disabilities rehabilitation games.…”
Section: Selection Of Sources Of Evidencementioning
confidence: 99%