2017
DOI: 10.1016/j.compedu.2017.05.016
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Video games can develop graduate skills in higher education students: A randomised trial

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Cited by 121 publications
(100 citation statements)
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“…In higher education and in the computer engineering field, related works have showed that even noncontext related games can aid into developing graduate skills (Barr, 2017). Examples of recent works using games in computer engineering include games allowing students to collaborate and experience simulated events related to software project management (Maratou et al, 2016), to work on data structures and algorithms (Hakulinen, 2011), to learn a programming language such as C (Ibanez et al, 2014), to be informed about software engineering ethics (Xenos and Velli, 2018), to learn about version control and compete by committing frequently changes in code (Singer and Schneider, 2012) and many more (Losup and Epema, 2014).…”
Section: Related Workmentioning
confidence: 99%
“…In higher education and in the computer engineering field, related works have showed that even noncontext related games can aid into developing graduate skills (Barr, 2017). Examples of recent works using games in computer engineering include games allowing students to collaborate and experience simulated events related to software project management (Maratou et al, 2016), to work on data structures and algorithms (Hakulinen, 2011), to learn a programming language such as C (Ibanez et al, 2014), to be informed about software engineering ethics (Xenos and Velli, 2018), to learn about version control and compete by committing frequently changes in code (Singer and Schneider, 2012) and many more (Losup and Epema, 2014).…”
Section: Related Workmentioning
confidence: 99%
“…She argues that there are a relatively small number of studies that publish randomised controlled trials, and the majority of them tend to be health‐based interventions. Results from a selection of randomised controlled trial studies report benefits to the use of games in classrooms that include increased accuracy and speed for calculations (Miller & Robertson, ); improvement in communication skills, resourcefulness and adaptability (Barr, ); improvement in attitude towards school (Miller & Robertson, ); and an increase in psycho‐social preparedness for avoiding coercion in relationships (Arnab et al, ).…”
Section: Literature Reviewmentioning
confidence: 99%
“…El vínculo formado entre educación y videojuegos es un binomio en el que se exploran las posibilidades didácticas implícitas en los videojuegos que la literatura científica considera desde hace años (Gee, 2003;Squire, 2008;McGonigal, 2011;Revuelta y Guerra, 2012;Barr, 2017y Shanbari y Issa, 2018. No obstante, en éste estudio se incorpora la perspectiva emocional del videojugador ante lo que percibe en el juego.…”
Section: Introductionunclassified