“…Since then, ludology has developed as a discipline that observes the universal systematization of the factors involved in video games, be it in the more general concepts (Elverman & Aarseth, 2007;Eskelinen, 2001;Hunickle, LeBlanc, & Zubek, 2004;Juul, 2003) or more specifically in genre studies (Järvinen, 2008;King & Krzywinska, 2002;Pérez-Latorre, 2011), as well as in the scope of discourse analyses (Consalvo & Dutton, 2006;Malliet, 2007;Pérez-Latorre, 2015;Pérez-Latorre & Oliva, 2017). These highly valuable approaches have, however, ignored a possibly more fundamental perspective, that is, one that focuses on the elementary relations of function in a cognitive sense that make interactions in a game device possible.…”