A previous model of motion perception used in engineering display design predicted the need for a 360 FPS (frames per second) and 1080-line display and image signal format system, in order to match the viewing of reality. Now that 360 FPS gaming monitors are on the market, the model is revisited with twenty years of new studies, display technology advancements such as HDR (high dynamic range), and inclusion of new viewing tasks such as performance gaming. This revised model is then used to make new predictions for display and signal format requirements to achieve distortion-free viewing of reality and synthetic signals that do not impose limits to human performance.