2009
DOI: 10.1177/0018720809340031
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Viewpoint Animation With a Dynamic Tether for Supporting Navigation in a Virtual Environment

Abstract: Guidelines generated from this study support future viewpoint design in interactive virtual reality applications.

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Cited by 7 publications
(8 citation statements)
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“…Typical display formats are egocentric or first-person perspective (1PP), exocentric or third-person perspective (3PP) and tethered viewpoints (e.g. Haskell andWickens 1993, Wang andMilgram 2009). …”
Section: View Modesmentioning
confidence: 99%
See 1 more Smart Citation
“…Typical display formats are egocentric or first-person perspective (1PP), exocentric or third-person perspective (3PP) and tethered viewpoints (e.g. Haskell andWickens 1993, Wang andMilgram 2009). …”
Section: View Modesmentioning
confidence: 99%
“…The virtual tether may either be rigid (e.g. Haskell and Wickens 1993) or dynamic (Wang and Milgram 2009). Tethered viewing generally yields intermediate performance on both relative position and global situational awareness tasks (Lamb and Hollands 2005b).…”
Section: View Modesmentioning
confidence: 99%
“…As the operator directs the vehicle to the right, the viewpoint of the virtual camera shifts to the left. The rigid tether also behaves like a compensatory tracking system (Colquhoun & Milgram, 2000) and can produce a jerky motion with a long tether because any small angular change in vehicle heading produces a large displacement of the virtual camera and hence the entire visual scene (Wang & Milgram, 2009).…”
Section: Tethered Displaysmentioning
confidence: 99%
“…As the UAV flies through the environment, the operator's view of the video moves with it, with surrounding areas of the map providing context. This type of tethered viewpoint has been shown to improve situation awareness and performance over ego-centric viewpoints in a variety of applications [19][20] [17] as well as PiP displays [1].…”
Section: Introductionmentioning
confidence: 99%