Proceedings of the 20th International Academic Mindtrek Conference 2016
DOI: 10.1145/2994310.2994335
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Virtual ball catching performance in different camera views

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Cited by 7 publications
(18 citation statements)
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“…Suggested improvements: Several participants reported difculties in determining the distance between the avatar and interactive objects, such as the cubes they had to pick up, as well as bars they had to jump to and grab. This is in line with prior research on how a 3rd person perspective can make precise interactions more difcult [2,30]. More research is needed to determine the best ways to mitigate this, e.g., by switching to 1PP for some interactions like in [32], or designing lighting and shadows in a way that gives extra depth cues.…”
Section: Experiments 2: Game Interactionsupporting
confidence: 77%
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“…Suggested improvements: Several participants reported difculties in determining the distance between the avatar and interactive objects, such as the cubes they had to pick up, as well as bars they had to jump to and grab. This is in line with prior research on how a 3rd person perspective can make precise interactions more difcult [2,30]. More research is needed to determine the best ways to mitigate this, e.g., by switching to 1PP for some interactions like in [32], or designing lighting and shadows in a way that gives extra depth cues.…”
Section: Experiments 2: Game Interactionsupporting
confidence: 77%
“…Although having a 3rd person, bird's eye view of an environment provides spatial awareness superior to 1PP, it should be noted that 3PP sets some limits on interaction: interaction with virtual objects is less accurate, e.g., when catching or defecting projectiles [2,30]. On the other hand, the problems can be mitigated by techniques such as predictive visualization of movement trajectories, or sliding the avatar towards a target while punching [2]. We implement the latter in our 3PP-R prototype.…”
Section: Rd Person Vrmentioning
confidence: 99%
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“…The most obvious drawback of 1PP is that users cannot obtain the information out of the FOV of 1PP. The drawbacks of 3PP are the inconsistency between the viewpoint of 3PP and human's natural perspective, resulting in the reduction of the sense of self-location [15] and interaction performance [2,15]. Alonso et al [2] studied the 3PP camera positions on interaction difficulty and found that the interaction performance increases with the 3PP camera getting closer to users' head.…”
Section: Pp and 3ppmentioning
confidence: 99%
“…The most obvious drawback of 1PP is that users cannot obtain the information out of the FOV of 1PP. The drawbacks of 3PP are the inconsistency between the viewpoint of 3PP and human's natural perspective, resulting in the reduction of the sense of selflocation [15] and interaction performance [1,15]. Alonso et al [1] studied the 3PP camera positions on interaction difficulty and found that the interaction performance increases with the 3PP camera getting closer to users' head.…”
Section: Pp and 3ppmentioning
confidence: 99%