2022
DOI: 10.1007/s12599-022-00757-9
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Virtual Coaches

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Cited by 17 publications
(7 citation statements)
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“…Furthermore, a variety of synonymous terms exist in the literature (e.g., ''e-coach'' or ''virtual trainer'';Tropea et al 2019). A holistic and integrative view of VCs and related system classes was recently given by Weimann et al (2022). In this work, VCs were defined as adaptive software systems that target goal-directed transformations of the coachee's (i.e., patient's) cognition, affection, and behavior to achieve improvements on the individual and societal level.…”
Section: Virtual Coaches and Related System Classesmentioning
confidence: 99%
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“…Furthermore, a variety of synonymous terms exist in the literature (e.g., ''e-coach'' or ''virtual trainer'';Tropea et al 2019). A holistic and integrative view of VCs and related system classes was recently given by Weimann et al (2022). In this work, VCs were defined as adaptive software systems that target goal-directed transformations of the coachee's (i.e., patient's) cognition, affection, and behavior to achieve improvements on the individual and societal level.…”
Section: Virtual Coaches and Related System Classesmentioning
confidence: 99%
“…Instead, another perspective posits that all three modes of care delivery can be complemented by the widespread adoption of digital technologies (e.g., using sensors, decision support systems, or virtual reality tools during in-person coaching; Philpot et al (2023)). While remote and standalone delivery modes can be summarized as VC in a broader sense, prior literature argues that VCs go beyond mere computer-mediated communication tools by being at least semi-autonomous software agents (Weimann et al 2022). Further, VCs emphasize the conversational character and context of the coaching process.…”
Section: Virtual Coaches and Related System Classesmentioning
confidence: 99%
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“…For example, motion capturing via smartphone cameras, as with Kaia Health, produces large data amounts for designing personalized training programs, and validates and optimizes these programs over time via real-world evidence. As another example, virtual bots have been introduced to mimic/emulate human/therapists' behaviors (Makin 2019;Weimann et al 2022). Beyond research into the potentials of AI, we also need a careful evaluation of when to use AI at all, for what purpose, 13 how decisions supported by AI are reached, how accurate such conclusions are, and whether there is a demonstrable clinical benefit from AI applications with DTx (Liu et al 2020).…”
Section: Future Researchmentioning
confidence: 99%
“…Behavioral aspects are relevant across various IS environments, including but not limited to crowdsourcing, recommendation and personalization systems, electronic marketplaces, augmented reality, and gamifcation (Goes, 2013). Digital behavior change interventions across the diferent environments use a broad spectrum of approaches, including gamifcation (Schmidt-Kraepelin, Toussaint, Thiebes, Hamari, & Sunyaev, 2020), nudging (Beermann, Rieder, & Uebernickel, 2022), feedback , and virtual coaching (Weimann, Schlieter, & Brendel, 2022).…”
Section: Information Systems For Behavior Changementioning
confidence: 99%